Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts

Tuesday, September 27, 2016

Schools : Apps History & Culture - Hello Lisbon in AR !





Rewind Cities Lisbon (app)

Lisbon is a city full of history often hidden under the effects of natural causes, of neglect of its citizens and decision makers or simply by urban development.

Rewind Cities Lisbon is more than a touristic app, it’s a resource to an amazing and magical journey to a city’s past for students and teachers.



Rewind Cities Lisbon (app)

Education:

With the app Rewind Cities Lisbon, and augmented reality technology, your students in History curriculum are sent on a journey into the past of Lisbon which will reveal its "history, heritage and culture", transforming their smartphones or tablets into an authentic pocket time machine, allowing them to see the past superimposed over the reality they see in their device.





screenshot Rewind Cities Lisbon (app)





screenshot Rewind Cities Lisbon (app)

How it works:
Rewind Cities Lisbon works totally offline, so your students don’t have to worry about roaming rates at school if it has'nt wireless.
Download the contents before you start your lesson and invite your students to do the same. Now you are prepared to develop your course teaching about Lisbon - history, heritage and culture - enjoying Lisbon and the lesson to the fullest.


screenshot Rewind Cities Lisbon (app)
https://www.facebook.com/rewindcitieslisbon/

A bit of History?

Rewind Cities Lisbon takes your students on a journey into the past and takes them to Rua de S. Bento where in 1758 was built the S. Bento Arch. 

In 1938, during the redevelopment of the surrounding area of the Palace of the King’s Courts, currently the Parliament, it was dismantled and its stones numbered, remaining so for 60 years, first in the gardens of the Ajuda Palace, then in Praça de Espanha, where it was finally rebuilt in 1998.

All augmented reality AR experiences require that you guide your students to its specific point of interest. 
Just ask your students to place themselves exactly on the marker, and when it turns pink activate the experience.




screenshot Rewind Cities Lisbon (app)



screenshot Rewind Cities Lisbon (app)
The App Rewind Cities Lisbon is a mobile application based on the augmented reality concept, and through the Next Reality ® platform allows a new city experience.

Rewind Cities Lisbon is more than a simple app: It's a real journey to an amazing and magical journey to a city’s past.


Devices: 
Android, iPhore, iPad 
Download:
iTunes; GooglePlay
Price: Free
Levels: 
High school; Secondary education.
Curricula: 

History, Geography, History of Portugal; Arts and Culture in European countries; Technology.


Rewind Cities Lisbon (app)
Some thoughts:
This app was not created for students. But I think it's a great educational resource to include into History lessons, Arts and Culture and Techonology/AR.
Perfect for the expert historians, teachers, local or not schools, to study History of Portugal and  World Heritage Sites.
Your students, Portuguese or not, will learn in a funny and modern way about the history of Lisbon, Portugal.

A real time machine?
G-Souto
27.09.2016
Copyright © 2016G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Creative Commons License

Schools : Apps History & Culture : Hello Lisbon in AR bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Thursday, November 27, 2014

Apps in Education : The Tortoise and the Hare in AR






Happy Thanksgiving to all my usual American readers ! 

Não foi há muito tempo que escrevi e divulguei recursos educativos digitais Uma Janela para o Passado (descontinuada) ou Learn Spanish by MindSnacks. Mas se quiser pesquisar neste blog, vai descobrir muitos outros que tenho divulgado e adaptado aos currículos escolares.





A Lebre e a Tartaruga 3D/RA
https://www.leyaonline.com/

A Lebre e a Tartaruga, uma das fábulas mais lidas do escritor francês Jean de La Fontaine tem agora disponível uma versão em realidade aumentada #RA para tablets, iPhone, smartphone. 

Esta será apenas a primeira de uma colecção de 10 histórias com a edição da LeYa/Gailivro, desenvolvidas em parceria com a ARP e com a Samsung que criam conteúdos tridimensionais em realidade aumentada. 

A Samsung tem sido associada a vários projectos educativos digitais. Lembremos, por exemplo, Caso Doca 21, divulgada neste blogue há alguns meses.




screenshot A Lebre e a Tartaruga
Jean de la Fontaine | RA
https://www.leyaonline.com/



Ensino:


Na História da Lebre e da Tartaruga, as cenas ganham vida quando os jovens leitores apontam o dispositivo – tablet ou smartphone – para as páginas do livro, seguindo assim o enredo em 3D, enquanto ouvem a narração da história. 

Um livro para crianças em formato tradicional com ilustrações bastante apelativas e uma aplicação (app) com narração interactiva, combinando assim a literatura clássica num novo método de leitura digital interactiva em Realidade Aumentada, cruzando novos métodos de leitura.

O livro está à venda desde o dia 25 Novembro 2014.








Currículos: Língua Portuguesa.

Níveis : Ensino Básico (1º ciclo, 2º ciclo)

Nota: Aconselhável a partir dos 4ºano, 3º/4º anos.

A aplicação (app) está disponível em:
Preços :

Livro : 11,90€

App : Gratuita




screenshot The Tortoise And The Hare
Jean de la Fontaine | AR 


Algumas considerações:

Já escrevi várias vezes neste blog sobre os desafios que as tecnologias 3D e Realidade Aumentada, por muito apelativas que sejam, podem colocar alguns problemas aos mais novos. 

As tecnologias 3D (filmes, video jogos, TV, apps) têm tido alguns alertas vindo não só dos criadores em 3D como também de companhias criadoras.

Há contra indicações que devem ser levadas em consideração pelos educadores - professores, pais - baseadas em estudos recentemente publicados. A ler aqui e aqui.

Crianças e adolescentes, sobretudo abaixo dos 6 anos, podem ser mais susceptíveis a problemas de saúde associados com a visualização em 3D. 

Por isso, é aconselhável que sejam cuidadosamente "supervisionados" durante a visualização de filmes, video jogos, TV e apps 3D.



screenshot The Tortoise And The Hare
Jean de la Fontaine | AR 

Os educadores - professores, pais - devem acompanhar seus alunos e/ou filhos e perguntar se eles estão experimentando alguma anomalia. Mais do que isso, devem "dosear" e até não permitir que alunos com idade inferior a 6 anos não utilizem dispositivos em 3D.

Não quero com estas considerações incentivar os educadores a não utilizar recursos educativos digitais 3D. Bem pelo contrário, de outro modo não divulgaria a app A Lebre e a Tartaruga que considero vir enriquecer os recursos pedagógicos postos ao alcance dos professores, para utilização nos currículos escolares.

Quis apenas realçar os aspectos que devem ser tomados em conta antes da utilização destes recursos digitais 3D, adaptando-os ao nível etário dos alunos, de modo a que estes possam usufruir com deslumbramento do prazer da leitura em completa segurança.




screenshot The Tortoise And The Hare
Jean de la Fontaine | AR 

After Learn Spanish by MindSnacks, a new app for education. This time a reading app.

Do you remember Jean de La Fontaine tales? For sure. 

The Tortoise And The Hare by the French writer Jean de la Fontaine is now available in Augmented Reality (AR).

A book for children with Augmented Reality #AR 3D support and audio for tablets and smartphones, based on the celebrated French author of children's tales.




The Tortoise And The Hare, book

The app combines with a book The Tortoise And The Hare, on sale that has access to a rich 3D and audio content and an innovative version of this traditional story.

It provides an interactive experience. Using this app along with the book the user has access to rich 3D and audio content and an innovative version of this traditional story tale, a 'fable' by Jean de la Fontaine.




The Tortoise And The Hare, book & app


Education Level:

Primary grades (3rd, 4th grade; K12)

Note: Children up-to 4/5

Languages: 

Portuguese ; English

Prize:

Traditional book 11,90€

App: It's a free app

Available:

Devices:

This app is designed for tablets, iPhone, smartphone.





screenshot The Tortoise And The Hare,
Jean de la Fontaine | RA

Education:

Is 3-D technology healthy for children's eyes? With the popularity of 3-D movies, TV, video games, apps, it's natural to wonder what, if any, effect the technology has on children's eyes. 

I wrote two or three times here and here (French language) about 3D and AR and children's health.

The 3D and AR (augmented reality) are very captivating but not so good for little children. Educators - teachers, parents - must pay attention and not allowed children younger than 6 years old to use it.




Kids & technologies

Nintendo and other 3D device companies have issued warnings about children's use of their new products. The original Nintendo warning, in late 2010, urged parents to prevent children under age 6 years from prolonged viewing of the device's digital images, in order to avoid possible damage to visual development. 

Should teachers and parents be concerned?

There's no evidence that watching something in 3D damages a child's vision. In fact, watching 3D media is pretty much the same as watching something in real life. That's why the American Academy of Ophthalmology says watching something in 3D is unlikely to harm your child's eyes.

However, recent safety advice has said 3D is not suitable for children, specially under 6 years. Video game designers and other 3D device makers have warned against letting children younger than 6 years old use their products for fear of possible damage to their developing vision. But there isn't any conclusive evidence  for a valid concern until some days ago.



Kids & AR

On November 6th, the Agency for Food, Environmental and Occupational Health and Safety (Anses) added that access for those up to the age of 13 should be "moderate".

"In children, and particularly before the age of six, the health effects of this vergence-accommodation conflict could be much more severe given the active development of the visual system at this time."

Anses

Some thoughts:

It's impossible to ignore educational digital resouces. We can't, as teachers to underestimate the value of those awesome digital resources. Technology enhances the school curriculum. Young people are fascinated by technology, they born with technology, they use it all day. 

To use movies, video games, apps in the classroom is inevitable and necessary to approach the curriculum to real life.





screenshot The Tortoise And The Hare,
Jean de la Fontaine | RA

The app The Tortoise And The Hare is so captivating and created under pedagogical advice. You must use it paying attention to the age of your students, that's all.

However, you should 'moderate' the access of your students younger than 6 years old using 3D  in the classroom.

However young students up-to 13, there is no warming by using 3D. So you have an interesting post about Arcade Fire and Google 3D, one of the most-read posts on my blog (Secondary education, Vocational education).


Note:  The educational digital resources and tools published on this blog are my own choices. I don't do endorsements or advertising.

G-Souto

28.11.2014
Copyright © 2014G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Creative Commons License
Apps in Education : The Tortoise and the Hare in AR bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Friday, November 18, 2011

Happy Birthday : Mickey Mouse brings magic to your lessons





Mickey Mouse at Times Square
via YouTube





Mickey Mouse is 83 years? No! Is that possible? Today, November 18th, Disney celebrates Mickey's birthday! 
Do you see  what happens when Mickey and his friends combine the magic of Walt Disney World with the energy of Times Square? Really magic!

The Disney characters appear larger than life (augmented reality) and engage with people in the street in unique one-of-a-kind experiences.





Education:

Videos are wonderful and useful digital resources to include into your lessons as a motivation or an explanation about some subjects of the curriculum.It's your choice.

Videos:

Videos about Mickey Mouse could be good resources to explain 3D technique to your students or to talk about cartoon as a narrative.

Curriculum: Arts.

Level: Primary Education; K12 Education.

Other interesting experience, this time with Google: Arcade Fire on Google Chrome Experiment:

For now, if you living in New York City, invite your students and you will find Mickey Mouse and his friends in front of the Disney store on Broadway at 45th Street.

A wonderful Saturday on Times Square, for everyone! I wish i could be there!

Happy Birthday Mickey Mouse!

G-Souto
18.11.2011
Copyright © 2011G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Licença Creative Commons
Mickey Mouse brings magic to your lessons by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Credits: video Walt Disney World| Facebook
References: 
Disney Parks blog