Showing posts with label face-to-face teaching. Show all posts
Showing posts with label face-to-face teaching. Show all posts

Monday, May 16, 2011

Hip Hop Genius: Remixing High School Education




Hip Hop Genius: Remixing High School Education from sam seidel on Vimeo.

The video illustrates literally the concept of "Hip Hop Genius". These ideas are explored more fully in the book, "Hip Hop Genius: Remixing High School Education"  by Sam Seidel (hiphopgenius.org)

Education:

There is a great analogy between creativity of hip hop and the need to 'remix' education.

The message on this video is about changing education to maximize learners potential and to respect them not as 'consumers' but as 'creators'. 

The new 'attitude' of educators doesn't mean change the important or some good aspects of improving skills learning. 

It means to motivate learners that speak a different language, opening the door of the classroom to build new understanding platforms between school and young people's interests and ingenuity. 

Students are brilliant creators if educators can reach their trust. 

"The best resources teachers can take into the classroom are their own minds."

Steve Wheeler

If we have a creative and open mind, as educators, we can feel students' brilliance and genius.

G-Souto

16.05.2011
Copyright © 2011G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

via Sir Ken Robinson
Credits: video Sam Seidel

Licença Creative Commons
Hip Hop Genius: Remixing High School Education by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Notes:
The drawings were done by Mike McCarthy, a student at College Unbound, a school that exemplifies many of the values espoused in the film. 

The entire video was shot in College Unbound's seminar space, where Mike has built a studio for his company Drawn Along.

The end sequence was shot by Graham Wheeler, a recent graduate of the East Bay Met, a high school that also embodies many of the principles of Hip Hop Genius. Graham and Mike edited the whole video as well.


The beat at the end was made by DJ Tek, who worked with me at the AS220 Broad Street Studio.

Thursday, March 3, 2011

I would love an iPad 2 in the classroom !





CEO Steve Jobs presenting iPad 2

Here it is! iPad 2, the fabulous device! 
Do you remember my 1st post about iPad features and education July 10, 2010? I wrote "we are looking forward to test this amazing creative device to include into school curriculum!"

Now, it's even better! The CEO Steve Jobs himself was there to present iPad 2!  

"Apple CEO Steve Jobs declared the end of the PC era today as he unveiled the iPad 2. And he touted the educational benefits of the iPad in his presentation, highlighting in one video the impact that the device has had in particular on autistic children."

Tom Krazit, Giga
So is the iPad 2 ready for the classroom? Let's see...



Steve Jobs presents iPad 2

The iPad 2, unveiled yesterday, addresses even more of the drawbacks of the iPad as an educational device.

Features:

The iPad 2 has two cameras. The addition of GarageBand and iMovie - two very popular pieces of software in the classroom - will enable students to create multimedia projects. Wonderful! They will love it.





Steve Jobs presents iPad 2
(features)

Education:

Reading Alice in Wonderland, Jack and the Beanstalk, Aesop's Fables, or Tangled or watching Prince of Persia, La Fontaine fables is like to enter in another dimension. True, right?






But children's books are all about big, splashy pictures, and wild colors elements perfectly suited to iPad screens. 

Needless to say, the iPad can do a lot more than just display static pages. It can read stories aloud, it can enrich a classic tale with touch-powered extras, and it can even render pages in 3D (not suitable for children under 6-7 years old).






screenshot Aesop's fables

When students are reading a book, they may to do marks, highlights and notes. The users of iBooks can also read and right PDF directly in the application. 

Reading children's literature on a iPad is amazing. Yet even with all the extras, reading is so natural on iPad, the technology seems to disappear.



iPad 2/ Apple
https://images.apple.com

Many of the limitations that make the device ill-suited for the classroom have already been addressed - through various iOS upgrades and by the explosion of educational apps and e-books. The iPad now has multi-tasking (sort of). Students can print. 





 image from the video Powering the Cell:Mitochondria

They can learn the narrative text, learning foreign languages, playing video games Majin and the Forsaken Kingdom, learning Biology, Geography & Music - Arcade Fire, funny and pedagogical, Art The Google Art Project among other school curricula


Literature, Science, Geography, Sport, Music, Arts, the fundamental curricula using the iPad in the classroom. All  these including media devices into school curricula, plus interesting apps! 




iPad 2 in education

And what about searching in real time: news, magazines, Google maps, using social networks (Facebook, Twitter), or working on Google docs). All these features offer teachers and students a delicious motivation push!  


"iPad apps are expanding the learning experience both inside and outside the classroom. From interactive lessons to study aids to productivity tools, there’s something for everyone."

Apple in Education

The addition of the HDMI cable will mean that iPad content can be connected to a HDTV (which really isn't the projection device that most teachers have in their classrooms), but... it's a start!



iPad 2 (gallery)


Features: some notes

'It's necessary to hold iPad with both hands. When we write on iPad is a bit boring because finger touches stay on screen and they reflexes', I wrote. Well... not anymore! Like Apple says: 'Less in your hands, more at your fingertips.'

"iPad 2 and iPad Smart Cover are made for each other. Literally. Built-in magnets draw the Smart Cover to iPad for a perfect fit that not only protects, but also wakes up, stands up, and brightens up your iPad. That’s not just smart. It’s genius."


Now students are managing to do more than simply "consume" via the iPad. And whether the iPad is just a shiny, engaging, but expensive novelty, if nothing else, trading in a backpack full of textbooks for a 1.3 lb tablet is a win for students' physical well-being. It's a good reason!


iPad 2 apps

Apple, already has the beneficiary of a lot of good will from teachers, shown today that it's ready to take on the challenges of bringing iPad into the classroom? 

The cost of the new iPad is beyond many educators and students reach - oh! God! What a pity! - There are no educational discounts on iTunes.






After this video, and reading during the past year some successful reports of schools piloted iPad programs, teachers are prepared to help students managing to do a lot via the iPad. 

So, as an educator, I can say that iPad will "change the learning landscape"! iPad 2 will change completely the way educators an students will move in the classroom.

A new and exciting media world to include in Education! No more backpack full of texts books! Not completely... books are always a good resource but we can use both, right?

With iPad 2 new features and apps, young people will love to have an iPad 2 on their table in the classroom ! For sure!

Me too! I would love to have an iPad on my work table!

G-Souto


03.03.2011
Copyright © 2011G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

credits: Apple, iPad 2
https://www.apple.com/ipad/

References for educators:

ReadWriteWeb, Audrey Watters, 'Will the iPad 2 Make the Grade for Classroom Usage?'

Souto, Gina, 'iPad features and education'

Souto, Gina, 'And now, Alice for iPad'

Souto, Gina, 'Prince of Persia, an interesting narrative text'

Souto, Gina, Dr., 'EFQUEL Innovation Forum Lisboa 2010'





Licença Creative Commons
I would love iPad 2 in the classroom  by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Thursday, January 13, 2011

UNESCO : 1st Computer Game for Young People on HIV and AIDS !






Fast Car: Travelling Safely around the World - Introduction
Screenshot of the game© UNESCO


UNESCO launched the first interactive multimedia tool on HIV and AIDS prevention for youth,  December 23th, 2010. 


The computer game Fast Car: Travelling Safely around the World aims to provide young people with accurate and reliable information about HIV prevention, while educating, entertaining and promoting healthy behavior.







Peru - Historic Sanctuary of Machu Picchu



  • Education : Target group 

The target audience for the game is young people from 16 to 24 years or older. 


"While racing on circuits on five different continents and virtually visiting some of UNESCO’s World Heritage sites, players will receive information on existing prevention practices, treatment and care for HIV and AIDS."


Teenagers often want to talk to their parents about HIV-related issues, but may find it difficult to do so. Children may worry about parents’ disapproval and have fears about the risk of becoming infected with HIV. 


Parents are often shy, lack accurate information about HIV and AIDS, or do not have sufficient skills to speak about prevention with their children, and teachers frequently assume that parents will talk with children at home. 


Fast Car: Travelling Safely around the World is the game that provides information on existing preventive practices, treatment and care for HIV and AIDS


The player can race on circuits on five different continents and virtually visit some of the UNESCO World Heritage sites. It also presents images of sites and interesting facts about them as players race by. 







Greece - Acropolis

  • Game content:

The game aims to provide young people with accurate and reliable information about HIV prevention, intending to educate and entertain as well as promoting healthy behavior. 

In this game, the player can race on circuits on five continents, and virtually visit some of the UNESCO World Heritage sites. It also presents images of sites and interesting facts about them as players race by.






Australia - Sydney Opera House


There are two tracks for each continent - a Preliminary track and a Championship track. Every track has a set of check points. At the check point, one can take part in a Mini-Quiz, and possibly earn a time bonus. In the mini-quiz, the player will be asked a multiple-choice question related to HIV and AIDS prevention.






France - ChĂ¢teau de Versailles




Languages:

The game is available online for downloading free of charge in four languages here (discontinued )*
  • English 
  • French 
  • Russia


  • Learning objectives:

The importance of the game consists in providing young people with information materials on HIV and AIDS that can be widely distributed through communication channels in order to help them to gain an accurate understanding of these issues and preventive practices. UNESCO expects that this may change their behavior.



  • Context of use: Cross-curricula/ Sciences, History, Geography, Languages, Civics (secondary education and higher education).


  • Developers:

The following local researchers and experts contributed content for the game, working together to ensure its scientific accuracy: 

Path Ukraine (Ukraine), the Institution of Social Development (Viet Nam) and Heidelberg University, Department of Virology (Germany). Lakshya Digital Pvt. Ltd. (India) helped UNESCO to develop the game concept and realize it technically.


*Note: The video of the game is no longer available.


G-Souto

13.01.2011

update 23.02.2025
Copyright © 2011G-Souto'sBlog, gsouto-digitalteacher.blogspot.com® 

Licença Creative Commons
UNESCO: 1st computer game for young people on HIV and Aids by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License


References:

UNESCO News Education/ UNESCO Communication and Information

UN : UNESCO launches online game to educate youth about HIV/AIDS (December 2010)