Showing posts with label digital learning. Show all posts
Showing posts with label digital learning. Show all posts

Friday, January 8, 2016

Apps for Education : Art Legacy, bringing Art to Life





screenshot: Art Legacy

Speaking on Arts in Education, here a new tool ! An app for students of Arts.

Art Legacy: Bringing Art to Life.  What if paintings were not static? What if we could sense their depth?

Aims:

Art Legacy is an original and immersive way to see a painting. It’s also part magic.

Art Legacy creates a sense of depth inside each painting, bringing realism and vitality to over 100 of the world’s famous masterpieces


Each artwork is given a social and historical description, and several interesting details and curious facts, making Art Legacy a valuable tool in the study and understanding of Art.

Release on the 9th December 2015 by Landka.





Features:

  • Over 100 famous masterpieces covering 6 centuries of Art;
  • Great masters such as Botticelli, Da Vinci, Michelangelo, Van Gogh, Renoir, Rousseau, other;
  • Several art periods: Early Renaissance, Renaissance, Baroque, Romantic, Impressionism other;
  • Each painting is smoothly animated with up to 40 layers of depth
  • Author's timeline and full description for each masterpiece
  • Detailed information about different elements in each painting
  • Available in 6 languages
  • Music by the award-winning composer, Rodrigo Leão
  • No internet connection required




screenshot: Art Legacy

Education:
Art is a cultural legacy for humanity. A fundamental part of our history that should be kept safe for future generations.
Art Legacy is a new app for teachers and students of Arts. We can enjoy an artwork or love the story behind an object. 

Teachers and students can discover all the beautiful artworks, more than 100 of the world’s famous masterpieces. Interact with the paintings and explore a one-of-a-kind repository.


he students can interact with a painting and actually see it in motion with a sense of perspective. Art becomes closer and alive.

From the earliest times to the latest modern paintings, works are displayed chronologically, with a contextual timeline about the artist’s life. 

Art Legacy is perfect not only for Art students and connaisseurs, but also for anyone who wishes to explore the fascinating history of the Fine Arts.

Art is a cultural legacy for humanity. A fundamental part of our history that should be kept safe for future generations.



screenshot: Art Legacy

Target: 
Arts: Secondary Education; 
Arts courses: Higher Education; Vocational Education.

Available: 
iPad; iPhone; iPod touch.

Languages: 
Available in 6 languages: English, Spanish, Portuguese, Italian, French and Chinese.


Price: $7.99 ; €10.72.



Art Legacy é uma aplicação (app) da empresa portuguesa Landka que "dá vida" a obras de arte de referência.


Características:

Art Legacy apresenta mais de 100 obras de arte famosasAs obras são acompanhadas de uma descrição, e incluídas numa linha cronológica para que seja mais fácil perceber a que período pertence cada obra de arte.

As obras de arte têm ainda pequenas chamadas de atenção incorporadas que permitem conhecer e/ou aprofundar factos ligados à sua criação.




screenshot: Art Legacy

Ensino:

Art Legacy é uma app de cultura com um grande sentido de aprendizagem.  O segredo do ensino está no grau de envolvimento dos alunos e na criatividade dos recursos que lhes propomos para o desenvolvimento das aprendizagens.

A Art Legacy permite que os estudantes tenham acesso a mais de cem obras de arte, mas que são apresentadas num formato (app) mais apelativo.

As imagens apresentam um sentido de profundidade que permite perceber as diferentes fases de cada criação.

Disponível: 

iPad; iPhone; iPod touch sistema operativo iOS

Línguas:

Disponível em 6 línguas: Português, Inglês, Francês, Espanhol, Italiano, e Chinês.

Preço: $7.99 ; €10.72.



screenshot: Art Legacy


Some thoughts:
In recent years  teachers and stake holders have begun to re-examine what education means for students and there has been a growing emphasis on the importance of all kinds of learning (apps; games)

The world is changing faster than ever. New technology delivers new ideas, gigabytes of information, news of art and resources shared by social media.

Arts  have an an important impact in education. Students can love and appreciates Arts even they are not studying Arts a a main subject.

There is nothing to stop any student enjoying Arts. Its benefit is remarkable in a complete education.

“Painting is poetry that is seen rather than felt, and poetry is painting that is felt rather than seen.” 

Leonardo da Vinci


G-Souto

08.01.2016
Copyright © 2016G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®
Information:  The educational digital resources and tools published on this blog are my own choice. I don't do endorsements or advertising.


Apps for Education : Art Legacy, bringing Art to Life bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Wednesday, October 28, 2015

ICT2015 : (im)possible report





The ICT 2015- Innovate, Connect, Transform Conference took place in Lisbon, Portugal, last week, 20-22 October 2015 at the Centro de Congressos de Lisboa. Organised by the European Commission, together with the Fundação para a Ciência e a Tecnologia

"The ICT 2015 Conference presented the new Commission policies and initiatives with regard to Research and Innovation in ICT, Excellent Science and Societal Challenges."

It was focused on how we can "Innovate, Connect and Transform" the Digital Society.

Near 6 000  people attended #ICT2015! Wow ! Amazing number! And it was so true. I attended the ICT2015The CCL was full of good vibration, animated talks between the sessions. People of so different coutries, not only from Europe. 



credits : ICT 2015

The ICT 2015 event comprised a huge number of activities:
  • A policy conference presenting the new Commission's policies and initiatives on Research & Innovation in ICT;
  • An interactive exhibition showcasing the best results and impact of most recent EU ICT Research & Innovation;
  • Many networking opportunities to enhance quality partnerships, help participants find partners, connect Research and Innovation and trigger collaboration;
  • Horizon 2020 Work Programme 2016-2017 thematic sessions, offering detailed information on the funding opportunities in ICT sector;
  • The Startup Europe Forum, offering a set of activities profiling EU policy actions for startups and SMEs, innovators, private and public investors.




5,723 participants, 120 networking sessions, 127 speakers, 150 successful EU-supported projects displaying their results, glass pavilion in the heart of Lisbon and thousands of visitors including Commissioners Günther H. Oettinger and Carlos Moedas7,000 followers & 18,000 tweets it's been a record-breaking . Impressive numbers, awesome event.



Off-site exhibition at Praça do Comércio

Besides, The ICT 2015 off-site exhibition took place between 18th-22nd October 2015 and was being held in a custom-built panoramic pavilion on Praça do Comércio, in the centre of Lisbon, Portugal.

Under the theme, What European ICT is doing for you it gathered five EU-funded ICT projects chosen to illustrate direct applications in citizens’ lives.







I wrote about this off-site exhibition Escolas : Visitas de Estudo Exposição ICT 2015 inviting teachers and students to visit it. I think it would be an interesting school experience about science, innovation and IT outside the classroom. It was a great success.

Hope you have been there with your students. Did they interact with the robot Alfred, one of the hosts of the exhibition? Hope so. Students love robotics.

Exhibitions are powerful resources to explore and include into the school curriculum. Students learn better when evolving competences outside the classroom in live events.


credits: GSouto (via iOS)
Overview of the interactive exhibition

First day, on the 21 October, I started visiting, in different moments of the day, the interactive exhibition - the ah-ah of innovation, creativity, science and technology.  A dynamic showcase of "the best-in-class results of the existing European ICT Research & Innovation". 




The exhibition encompassed innovation at "the interconnection of science, technology and art"
Art elements, artistic representation of a project idea, artistic creativity on-site were foreseen to be streamlined throughout the exhibition.

The exhibition design was really awesome. Looking around for some time, I was fascinated with all I could see, the advanced research, future visions. Inspiring ideas. Amazing projects.



ICT 2015
credits: GSouto (via iOS)
https://twitter.com/gimst


After the exhibition my priority, as a creative educator, and a specialist in Education and Innovation, was to participate in the Plenary sessions: Opening Ceremony ; Innovation Potential in the Digital Age ;  Transforming Research and Innovation into Growth and Jobs, Prizes Award Ceremonies, Final Plenary: The Transformative Impact of Excellence Science.

The better way to have a good panoramic idea about all the good things at ICT 2015. I couldn't reach all the sessions with so many parallel sessions.  I was not there for business. So I focused myself on the Plenary sessions. 

But I participated in two parallel sessions on Digital Learning. Not so interesting. Traditional networks, no interacting or presenting innovative ideas about ICT in Education. This event deserved better parallel session in Education (Schools).





To me the real creative session was the Plenary 6 : Driving Innovation through Creativity and the Arts. It took place at the Auditorium 1, first day October 21. Awesome projects through Arts and creativity. Inspiring talks by an awesome panel. I would like to highlight Simona Maschi CIID, Denemark "From Inspiration to Impact", Gerfried Stocker, Ars Electronica Linz GmbH.

Starting from the idea "How can creative ideas be brought in from the edge to transform how we live and work?", the speakers explored  through inspirational examples in education, in industry, and in academia, on what more can be done to benefit from this exciting nexus and stimulate it further.

The aim of the session was to discuss how stimulating the crossovers of creative ideas, particularly from the Arts, can drive innovation in Europe. 

Speakers addressed how crossovers from culture/the Arts to innovation is done in industry, in education and in academia.



Visual summary from the 6th #ICT2015 Plenary Session
 Think Doodly | Verity Harrisson, visual storyteller

The visual storyteller Veronica Harrisson used the graphic illustration to capture the fundamental ideas of the speakers and gave us her own interpretation on this clear graphic facilation panel. Creative graphic facilitator. Applauded by the participants and the speakers.

As I wrote before ICT 2015 hosted an exhibition of 140 Projects financed with European funds. The projects have been divided in 3 Categories : Innovate, Connect, Transform. There has been also the main Prize of the overall exhibition. 




Interactive exhibition
credits: ICT2015

And the four winners are: 
  • Best Exhibition Stand: USEMP, User Empowerment for Enhanced Online Presence Management
  • Innovate winner: Human Brain Project
  • Connect winner: No One left behind
  • Transform winner: Rockin Monarch



Rockin Monarch directed to children in hospitals & No One Left Behind directed to kids inclusion were my favorites, of course. My higher interests are the young people, special needs, inclusion and equity. I congratulate those two interesting projects.

Some considerations or a (im)possible report:

For three long days, speakers, researchers, practitioners, producers, skate holders and participants shared  interesting ideas and experiences.

I joined key speakers at Plenary sessions and two parallel sessions on digital learning, my area

I am an independent specialist in Education innovation (Schools), a European micro innovator (VISIR), I was very curious to hear about the new ideas.

I was focused on Digital learning and innovation potential in the Digital Age (arts, culture, technologies). I heard inspiring talks about innovation through arts, culture.

Digital learning and innovation potential in the Digital Age (arts, culture, technologies) were on my best interests. Heard inspiring talks about innovation through arts, culture.

On the lobby for lunch or break coffee, the participants could discuss the ideas. Enthusiastic talks

The event has been live web streamed and offered the possibility to interact with participants and followers on Twitter - huge participation - Facebook, YouTube.

Well, what can I say more? Impossible to describe the feeling of being a part of this incredible event. I had a fantastic time in Lisbon attending the ICT 2015 conference.

Amazing event incubating a multidimensional mass of sciences, art, technologies and culture. 

Best event I ever been ! Inspiring talks, creative vibes, excellent organization, awesome exhibition design, innovation, technologies.

Of course this is a (im)possible report of an impressive event. Some notes about the areas that touch my interests in this excellent and innovative big event.

"While a new idea is a thought about something new or unique, and making that idea real is an invention, innovation is an invention that has a socioeconomic effect. Innovation changes the way people live."

Bijker, 1995 - The social construction of technology


G-Souto

28.10.2015
Copyright © 2015G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Creative Commons License
ICT 2015 : (im)possible report bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

References:

ICT 2015 website & social networks (videos, some photos, and information)

Bijker's quote: thanks to Simona Maschi

Thursday, December 18, 2014

Arts Education : Museums & Apps




Musée des Arts et Métiers, Paris (iPhone, tablet)



screenshot app Musée Arts et Métiers, Paris

Speaking on Arts in Education, here a new tool ! An app for students of Arts.

The Musée des Arts et Métiers has a new app for students of Arts. And for teachers of course.

We can enter at the Museum of Arts et Métiers, in Paris, and one of the first things on view is a strange looking plane perched over a historic staircase. Wonder what it is? Let's see !




Aeroplane 3
screenshot Musée des Arts et Métiers app

Since the 10th December, we can click on a mobile app based on Google Cultural Institute platform and learn about the French inventor and engineer Clement Adler’s 120-year old rival to the Wright Brothers.




Musée des Arts et Métiers, Paris (iPhone, tablet)

Some information:

L’application (appli) du Musée des arts et métiers disponible gratuitement sur la plateforme Google Play, permet de suivre en français et en anglais les 8 visites guidées thématiques suivantes :


• Collection Communication
• Collection Énergie
• Collection Instruments scientifiques
• Collection Transports
• Collection Construction
• Collection Matériaux
• Les objets phares

Plus de de 200 objets commentés accompagnés de photos en haute définition et une visite "Les objets phares" audioguidée pour découvrir les collections du musée en toute autonomie.


Education:

The Musée of Arts et Métiers is a new app for teachers and students of Arts. We can enjoy an artwork or love the story behind an object. 

Teachers and students can discover all the beautiful artworks at Musée des Arts et Métiers and  follow in "the footsteps of inventors and pioneers of progress and explore a one-of-a-kind repository of scientific and technical knowledge".


App:

More than 250 objects presented with 8 thematic tours : 

  • Highlights of the collection, 
  • Scientific instruments, 
  • Materials, 
  • Energy, 
  • Mechanics, 
  • Construction,
  • Communication and Transport.
Languages :
  • Français
  • English
Prize:

It's a Free app

Let's watch the video below:






credits video : Google Culture Institute

Other apps of Museums :

There are other interesting and motivating apps from different MuseumsEleven museums and cultural institutions in Italy, France, the Netherlands and Nigeria, have worked with Google engenineers on this pilot project. Their apps are available for free on thGoogle Play store.



Golden
screenshot Museo d'Arte Orientale MAO


Portrait of a Man
screenshot Fondazioni Torino Musei GAM
https://lh3.ggpht.com/

Palazzo Madama (iphone, iPad apps)



Palazzo Madama
screenshot Palazzo Madama


Museo MaGa
screenshot Museo Ma.Ga

In Turin, teachers and students can discover the riches of the near and far East at MAOwonder at the surprising artworks at GAM, and go from the Middle Ages to contemporary photography at Palazzo Madama

But they can discover as well the international street artworks and their authors,brought together by the Emergence Festival


Finally, strolling through MAGA to find out more about the Italian contemporary art scene.



Rijksmuseum Museum (iPhone, tablet apps)
In the Netherlands, learners and educators cavisit the Rijksmuseum van OudhedenIts app explores archaeological treasures from Egypt, Rome, and the Netherlands. 

And what about the history of Nigeria?  We can discover the story of the Amalgamation of the Southern and Northern Protectorate 100 years ago thanks to the Pan-Atlantic University app.



Digital Museum of Nigerian History

This is a chance to follow in the footsteps of artists, inventors and pioneers of art and progress and explore a one-of-a-kind repository of artistic, scientific and technical knowledge.

These mobile apps allow easy sharing with friends. Because Internet access can be a challenge when traveling abroad, we made sure these apps will work when you're offline.

The Internet no longer plays just a minor role in diffusing museum knowledge. It has become a major force, allowing museums to expand and strengthen their reach. 


Museums see digital media as core to their mission of education and inspiring people about art and culture.




screenshot app Musée Arts et Métiers, Paris

Some thoughts :

“Museums are an important means of cultural exchange, enrichment of cultures and development of mutual understanding, cooperation and peace among peoples”.

Unesco


In recent years  museums have begun to re-examine what education means for them and there has been a growing emphasis on the importance of all kinds of learning within museums

The world is changing faster than ever. New technology delivers new ideas, gigabytes of information, news of art and museums shared by social media. 

Increasing numbers of museums are experimenting with digital learning. This issue of Museum Practice looks at how museums are exploring the potential of digital technology to offers visitors personalised learning experiences with a focus on collaboration an participation

Modern museums must compete for an audible voice against the furious pace of this background.

Museums in a changing world is recognition that institutions are faced with interpreting, and existing in, a field that is becoming increasingly fluid. Each may face a unique set of goals, interests and audiences."

Museums  have an a attractive impact in the curriculum. Students love school visits to museums. Students can appreciate there is history all around them.

There is nothing to stop any school enjoying trips to educational historic sites if their pupils will benefit.

G-Souto

19.12.2014