Showing posts with label digital skills. Show all posts
Showing posts with label digital skills. Show all posts

Wednesday, February 6, 2019

Schools : SG : Safer Internet Day : Go Online... safe ! Interesting experience !







It's the second day of the second week of the second month of the year? That's Safer Internet Day! Over 140 countries across the globe celebrates it in their own way, under the unifying slogan of "Together for a better internet". 
Yesterday, the 5 February, schools in Europe and all over the world celebrated the 15thannual edition of Safer Internet Day (SID). Organised by the joint Insafe/INHOPE network, with the support of the European Commission. Thus schools will continue to work on this important theme throughout February.



Safer Internet Day 2019

Theme: Create, connect and share respect: "A better internet starts with you."

This day brings together thousands of people, schools, teachers and students to champion a safer and better internet. 
They will be calling for everyone to play their part in creating a better internet for all, in particular its youngest users. 
Internet users are invited to join in and engage with others over the internet in a respectful way in order to ensure a better digital experience for everyone.
They will also remind internet users to take responsibility and keep the internet safe. 



Aims:
By fostering resilience, skills and knowledge, young people will be able to navigate any online risks safely
A better internet will also empower citizens in this fast-evolving digital world and take full advantage of the enormous opportunities offered to them online.




Go Online/ game

Resources: Games
Go Online is a game made to encourage positive behavioural change in the area of safe use of the internet.
In cooperation with eConfidence partners, Nurogames researched, selected and developed ideas of topics relevant to be included in the game. With support from project coordinator, ITCL, a suitable graphical style for the target audience was determined.
Information:
Go Online consists of five mini-games portraying the situations and topics of safe usage of internet when a teenager is preparing an upcoming birthday party and in discussion with the mother encounters various questions and matters related to the safe use of internet. 

The mini-games are enclosed by a story in which the player moves around in a household environment familiar to every student. The household environment was chosen to immerse the player into the game and to facilitate the transfer of in-game behavior into the real world.




credits: Shutterstock

Addressing the following aspects:

  • Increased awareness of consequences and of interacting in a social online environment.

  • Sense of privacy, avoidance of harassment or support of improper/anti-social behaviour.

  • Self-awareness of his/her "virtual self" and implications and importance of concepts such as anonymity, libel, right-to-be-forgotten.

  • Incorporation of safe behaviour when using an internet-enabled device: knowledge of risky behaviour and common strategies of social engineering.

  • Self-monitoring of excessive or improper usage of Internet.

  • Increased awareness of the importance to use internet and its facilities as a communication, research and empowering tool, but not as replacement to real-world interactions and activities. 






In Go Online the player/student slips in the role of a 13 year old kid (boy or girl) who lives with his/her mother Ellie in a little home.

Before the kid's 14th birthday the mom gives him/her a pre-present: a smartphone and an internet access. She explains to the kid that there are many risks the internet has, but also acknowledges the benefits it has to offer. She suggests that he/she should organize his/her birthday party using the internet with his/her new smartphone, families Tablet and Ellie’s laptop.

Note:

The game has been made available for the 10 schools in the eConfidence pilot tests, in the experimental stage for the pupils participating. Read more here

Following the completion of the pilot tests and upcoming project research results, more information on the game will be made available on the eConfidence website






Education:

Serious games – that is, games with an educational purpose – have become popular in schools and have been shown to support knowledge acquisition as well as bring about behavioural, perceptual and cognitive change. They can be an important learning method provided they have a sound underlying pedagogical design. 





screenshot Serious Game School of Empathy


I shared with my usual readers another serious game on Bullying (2018) by eConfidence.

The objectives of Go Online use game are that students receive support to: 

  • Identify the different types of risks they can encounter online
  • Understand the consequences of potential online behaviour
  • Develop successfully digital skills  Improve their behaviour in a digital environment 

Approaches that complement, not replace, other ways to address the safe use of the internet and bullying in the classroom will add to these benefits and help change the behaviour of students on these issues. 

booklet you will find indications that gaming activity in the classroom can make a positive change to students' knowledge of and behaviour towards a topic.

Immersion in the game and perceived competence during game playing can bring about positive psychological outcomes.

In the two games they students become active agents in their learning and develop more sensitivity and empathy through direct engagement in realistic simulations

Note: This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 732420. 


G-Souto

06.02.2019
Copyright © 2019-Souto'sBlog, gsouto-digitalteacher.blogspot.com® 

Tuesday, February 6, 2018

Schools & Families : Safer Internet Day : #SID2018 ! Resources






Safer Internet Day (SID) is an EU wide initiative to promote a safer internet for all users, especially young people. 



Over the years, Safer Internet Day (SID) has become a landmark event in the online safety calendar. Starting as an initiative of the EU SafeBorders project in 2004 and taken up by the Insafe network as one of its earliest actions in 2005, Safer Internet Day has grown beyond its traditional geographic zone and is now celebrated in approximately 130 countries worldwide.

The Theme for Safer Internet Day 2018 is:

 “Create, connect and share respect: A better internet starts with you”




Throughout 2018, a range of #SaferInternet4EU initiatives will reach children, young people, parents, teachers, and other EU citizens to become empowered and responsible digital users. 

It will cover a wide range of topics, such as critical thinking, media literacy and digital skills necessary to identify and combat fake news and the risks brought by emerging online technologies and connected devices; and provide tips on cyber hygiene.

Safer Internet Day 2018 will be celebrated on Tuesday, February 6th. Over 70,000 young people across Europe joined the celebrations this year.





Today, more than 140 countries worldwide, including all 28 countries of the European Union, along with many organisational supporters, are celebrating Safer Internet Day (SID) for the fifteenth consecutive year. 




It is an invitation for everyone to join in and engage with others in a respectful way in order to ensure a better digital experience.



If you haven't signed up as a supporter yet, please do so here and get in touch with your local SID Committee to get involved in national activities! 

Take a look at some of the highlights from Safer Internet Day 2017 here.







Schools join together to make the internet a safer and better place for all, and especially children and young people.

My students have participated since 2008. These were the first activities from Portuguese schools.





Sharenting: Parents

Are you 'sharenting'? Parents often get conflicting advice about whether or not it’s ok to take and share their children’s images online.
Here are a few points you need to consider.





Teachers:

SID website showcases the many events and activities which will be taking place across the globe to mark the day.

Teachers can find out what's happening in their country, and find contacts and resources to help them to 'be the change' for a better internet not just on SID, but all year through.


The site is being updated daily, so please check back often for the latest news.


Insafe is a European network of Safer Internet Centres (SICs). Every national Centre implements awareness and educational campaigns, runs a helpline, and works closely with youth to ensure an evidence-based, multi-stakeholder approach to creating a better internet.





You can register your support for the day as a school, individual or organisation. Teachers, parents and students can follow all the activities on Facebook and Twitter hashtags #SID2018 and#SaferInternetDay.


Resources:







Internet Sans Crainte vient de lancer le projet info Hunter, un parcours pédagogique pour aider le jeunes à mieux comprendre la fabrique de l'information et développer leur esprit critique. Voir le teaser ici Une ressource lancée dans le cadre du Safer Internet Day.






Passwords:

Passwords are everywhere. From logging in to our social media accounts to buying new shoes, we wouldn’t be able to get much done without first logging in to an account with a password. 

The problem is, as more and more of our everyday lives have gone online, we’ve had to create more and more passwords - and that can cause problems. After all, who among us uses a different password for each and every site? Perhaps not many of us, if we’re being honest. Learning more here

Video for kids:






Other Resources:

Resources and activities on the website Better Internet for Kids (teachers & parents)

Safer Internet Day Activities taking place near you: SID in your country





Some thoughts:

Schools and families must help children and young people to be well informed and be responsable on the internet. 

Teachers and parents need to give students and kids the skills to keep themselves safe online. 

Knowing how to sniff out trouble, how to be a critical thinker, knowing how to avoid it, and knowing how to handle it when it comes knocking are key essential life skills.

Parents must not share photos of their child, without make sure they have conversations with your child about. If they’re old enough to understand, talk with them about what you wish to do, where the photos will go and what the potential consequences are.


Whether we are children and young people, teachers, parents, educators or social care workers, we all have a part to play to be the change on the Internet. 
We must work together for a better Internet, especially keeping kids and teens safe.


There is always place which anyone can use to report if they feel uncomfortable or worried about someone they are chatting to online.

G-Souto

06.02.2018
Copyright © 2018G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Creative Commons License

Schools & Families : Safer Internet Day : #SID2018 ! Resources by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Friday, October 6, 2017

Schools : Code Week EU, new challenges : Let's go again !






Europe Code Week 2017

Europe Code Week is taking place this year between 7 and 22 October, although "every week is Code Week". It's an open source initiative, aiming to connect initiatives that encourage young and adult European citizens to learn more about the art and science of computer programming.

Millions of children, adults, parents, teachers, entrepreneurs, and policymakers will again come together at events, in classrooms and libraries across Europe and beyond to learn to create with code.




Europe Code Week 2017

EU Code Week is a grass-roots movement that celebrates creating with code. The idea is to make programming more visible, to show young, adults and elderly how you bring ideas to life with code, to demystify these skills and bring motivated people together to learn. The initiative was launched in 2013 by the Young Advisors for the Digital Agenda Europe.


5th Birthday Code Week

Europe Code Week was born in 2013 by some young people who advised the European Commission on digital policies. They wanted more people "to learn how to create with code as well as get different networks together to make it easier for interested people to find a place where they could learn programming, work with hardware and find out how computers work." 
Those grass-roots movement turns five years in 2017 and it has grown exponentially.
EU Code Week is run by volunteers. One, or several, Code Week Ambassadors coordinate the initiative in their countries, but everyone can organise their own code event and add it to the codeweek.eu map.


Europe Code Week 2017

In 2016, nearly a million people in more than 50 countries around the world took part in EU Code Week. If your country is involved, and has organised events, put it on the map or volunteer as a Code Week ambassador.


Education:

Learning to code helps students to make sense of how things work, explore ideas and make things, for both work and play. 
What’s more it helps students to unleash their creativity and work collaboratively with wonderful young people both near them and all over the world.
From playing about with animations to designing computer apps and games, teaching coding in schools lends itself to plenty of fun learning activities.
The inclusion of coding into the new computing curriculum has been one of the main changes that the Department of Education in different European countries claimed would "ensure every child leaves school prepared for life in modern society."
Students at the school have apparently responded positively to the new curriculum in those countries and are already seeing the practical use of learning these new skills.




The European Astro Pi Chalenge:

Announcing the 2017-18 European Astro Pi challenge in partnership with the European Space Agency (ESA).

It's open to students from all 22 ESA member countries, including associate members Canada and Slovenia.

Astro Pi is an annual science and coding competition where code written by young people is run on the International Space Station!


Mission Zero


In Mission Zero, students aged up to 14 write a simple Python program that will display a message on the International Space Station for 30 seconds.

Students will contribute to the daily routine of the International Space Station by displaying their own personal message and the ambient air temperature on the Astro Pi. 
No special hardware is needed to take part in Mission Zero, and your code is guaranteed to run in space for 30 seconds!

Some information:
In Mission Space Lab, teams aged up to 19 have to demonstrate their motivation to compete by planning an experiment to run in space.
Registration:
Teams have until 29 October 2017 to register and submit their idea on the Astro Pi website.
The selected teams will be notified that they have been accepted by 7 November 2017 and will receive an ESA-branded Astro Pi kit at their school, and the chance for their experiment to run on the International Space Station.


Teachers: this classroom activity can be completed in an afternoon. 

Organise your students into teams of up to four, and let us guide them through writing a short Python program to show a personal message and the air temperature on the Astro Pi. 

No extra hardware is needed. Everything is done in a web browser

Teachers register online with the Trinket Sense HAT emulator and receive a classroom code to give to their teams. This saves time by greatly reducing the need for data entry. 

There’s no limit to the number of teams a school or club can enter. It’s entirely dependent on the teacher’s capacity to support teams.

Read the official guidelines document for Mission Zero.


Resources:





  • A special film: Hidden Figures
Three women -  Katherine Johnson, Dorothy Vaughan & Mary Jackson pioneers on computer science helped plan the mission that saw an American astronaut orbit the Earth for the first time, has been honored on Hidden Figures, a film based on true story by Theodore Melfi (2016), nominated for 3 Oscars.

The true story of a team of female African-American mathematicians who served a vital role in NASA during the early years of the U.S. space program. Segregated from their white counterparts, these colored computers’ used pencil and paper to write the equations that would launch rockets, and astronauts, into space.






Hidden Figures
Theodore Melfi, 2016

The maths involved in the orbital mission was highly complex, and the computers of the day were prone to technical hiccups.
So as astronaut John Glenn was going through the preflight checklist – upon which his life depended – he insisted that Ms Johnson double check the calculations.

Hidden Figures
Theodore Melfi, 2016

“If she says they’re good,” Ms Johnson remembered Mr Glenn saying, “then I’m ready to go.”

Hidden Figures
Theodore Melfi, 2016

Aim:

Motivation to girls nd young women to code and continue their studies on STEM. Teachers must encourage girls to pursue studies on STEM.


Teachers can display the film in the classroom to motivate young girls to code. Boys will understand the role of young girls in STEM. Later they will support them at secondary education and college.

There is a gender lack studying high technologies and STEM.

Don't misse the opportunity to include Hidden Figures into school curriculum.

Other Activities: 

Teachers will find by reading my post Code Week EU, let's go again ! #codeEU






Other Resources:

Anyone – schools, teachers, libraries, code clubs, businesses, public authorities – can organise a #CodeEU event and add it to the codeweek.eu map

To make organising and running coding events easier, the CodeWeek website has prepared different toolkits and selected some of the best lesson plans, guides and other resources. Look here

Media:

Code Week EU is on Twitter as @CodeWeekEU, on Facebook. Use the #codeEU hashtag.

Invite your students to have fun building things by coding. Are they ready to share their passion? Young students are so creative. Let's them explore all the funny coding games with their imagination.

G-Souto

06.10.2017

Copyright © 2017G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Creative Commons License
Schools : Code Week EU, new challenges : Let's go again ! bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.