Showing posts with label Cyber-Bullying. Show all posts
Showing posts with label Cyber-Bullying. Show all posts

Tuesday, February 11, 2020

#SID2020 : Protecting children's digital identity & online privacy !







Today, 11 February 2020, we celebrate Safer Internet Day (SID) when, once again, we'll join forces across the globe to work "Together for a better internet". 

I couldn't forget to write #SID2020. Since 2012 on this blog I pledged for SIDAnd on my blogs for students since 2012 as well French foreign language and since 2008 Portuguese mother language)


  • Theme 2020:
"Together for a better internet". 





Digital technologies provide you with a world of possibilities at your fingertips. Never before have we enjoyed so many opportunities to learn, exchange, participate and create. 

Yet, the internet also opens up certain risks to its users – especially the most vulnerable ones, such as children: privacy concerns, cyberbullying, disinformation, exposure to potentially harmful content and predatory behaviours, to quote but a few.





How can we ensure access to a safe and stimulating online environment for the greatest number, where they can make the most of a wealth of opportunities, while at the same time mitigating its negative side-effects? Together, we have the power to inspire positive changes online and to raise awareness of the issues that matter to us.





"we define it as digital content aimed at children, which enables them to learn, have fun, create, enjoy, develop a positive view of themselves and respect for their identity, enhance their participation in society and produce and distribute their own positive content."

Safer Internet





Children nowadays interact with modern technology and online content from the earliest of ages - which is why it is crucial that their first digital experiences be of the highest quality possible.




The Positive Online Content Campaign (POCC) aims to raise awareness about the importance of positive online content for children, to foster a discussion with youth, parents and teachers to make them aware about the state of positive online content for children in their country, and to encourage a discussion with industry and content producers and providers to encourage the production of more positive online content for children.

A better internet is an internet where children and adolescents enjoy a wide variety of positive online content that is adapted to their age and their developmental needs! For #SaferInternetDay, we released the Best practice guide on Positive Online Content for Children! 






Schools:

How are you participating in the big day?

Don't forget to visit the Better Internet for Kids (BIK) portal regularly to keep up to date on online safety issues all year around, find awareness-raising resources in our resource galleries, and subscribe to the quarterly BIK bulletin for updates direct to your inbox.

Why not try Safer Internet 2020 QuizThis quiz is designed for 7-13 year olds, but can be played by anyone!



Films: parents and schools

Oh! By the way, there are two important posts among other you can browse on my blog



We will be millions around the globe, united to inspire positive change online.  Today, over 140 countries across the globe celebrate it in their own way, under the unifying slogan of "Together for a better internet".




Google: Helping families Be Internet Awesome


Families:

The campaign's slogan, Together for a better internet, is a call to action for all  to join together and play their part in creating a better internet for everyone.

Together, we have the power to inspire positive changes online and to raise awareness of the issues that matter to us.

#BeInternetAwesome

G-Souto

11.02.2020
Copyright © 2020G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Creative Commons License
#SID2020 : Protecting children's digital identity & online privacy ! by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Monday, May 28, 2018

Games in school : SG 'School of Empathy' : Bullying









screenshot Serious Game School of Empathy


School of Empathy is a game created to encourage positive behavioural change facing bullying situations.
Problems at school with bullying? Time to go to School of Empathy! 
This serious game developed by ITCL-Instituto Tecnológico de Castilla y León gathers different situations recreating moments in which game players/students can experience actions of harassment in the school environment. 



screenshot Serious Game School of Empathy

The game School of Empathy addresses the following aspects:
  • Improved adequate assertive and empathic behaviour in potential bullying contexts.

  • Observed decreasing on hostile or by-standing behaviour.

  • Increased acceptance of differences and non-hostility towards colleagues

  • Increased awareness of the impact of one actions over others and cooperative behaviour.
  • Incorporation of reproval of anti-social behaviour at individual and group-level. 



The game presents three modes in which the student can play: 
  • victim 
  • bully 
  • observer 
In the development of the game there are different situations to solve that make it easier for the student to put on the role of all the figures. 
The player/ student, through dialogues and different dynamics in the form of mini games, "interprets" the different characters that can be immersed in a situation of these characteristics. 


screenshot Serious Game School of Empathy
Goal:
The ultimate goal is that young people who try this game really know what happens when situations of Bullying occur, learn to detect them and help solve them.
Levels:
It will address 12-14 years old pupils and analyse the potential risks and challenges of the two themes, and specifically how confidence in behaviour changes through serious games.
  • Spanish language here



screenshot Serious Game School of Empathy
https://itcl.es/

Education:
Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change.

I included games in school lessons since 2005 in different contexts. Playing video games socially with classmates can boost a child’s soft skills, those 21st-century competencies that students should possess to be able to solve problems, compete and innovate in today’s interconnected world.

Soft skills include collaboration, critical thinking, creativity, and communication.
The results of the Serious Games are aimed at improving the student's behavior in this specific topic : Bullying and safe Internet use in the case of "Go Online") and the user's appreciation of the behavior problematic.
Not only Serious games. Some other video games can be used in the classroom to help children develop an awareness of both their own and their peers’ emotions.



screenshot Serious Game School of Empathy

This Serious Game analyses the potential risks and challenges of the two themes, and specifically how confidence in behaviour changes through serious games. 
The results of the Serious Games are aimed at improving the user's behavior in the specific topic (Bullying in the case of School of Empathy and safe Internet use in the case of Cyber Bullying and the user's appreciation of the behavior problematic.
My usual readers know I write about Bullying and cyber Bullying in education since the beginning of my blog. The risks are enormous at school and on the Internet, often coming from classmates.




Bullying/ Harcèlement

My first project SOS Bullying au Collège (published June 2008) but developed in school in 2004, in French foreign language curriculum, and and published in France on educational website FLNet in 2005 (the site is no longer available). 

Students developed fantastic activities. Read the experience in French


Concours Non au Harcèlement

The project Concours Non au Harcèment (January 2018) in France had a huge success . Thousands of students and schools sent their videos or posters. Read here (French language).


There is another video game & app Daisy Chain (December 2015). The app is the sequel to the #1 Book App, Dandelion
Daisy Chain has been designed to help children guide the hero, Buttercup Bree, through pages of challenges and overcome the angry bullies. 



screenshot Serious Game School of Empathy

The game School of Empathy has been made available for the 10 schools in the eConfidence pilot tests, in the experimental stage for the pupils participating. 

Following the completion of the pilot tests and upcoming project research results, more information on the game will be made available on the eConfidence website.

Note: This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 732420. 

G-Souto

28.05.2018
Copyright © 2018-Souto'sBlog, gsouto-digitalteacher.blogspot.com®