Showing posts with label net-generation. Show all posts
Showing posts with label net-generation. Show all posts

Wednesday, February 10, 2010

We Are The People We’ve Been Waiting For





"Some children don't respond to academic environments, how can we ensure that we keep them engaged with education?"


The world is changing quickly, but the school is not changing! Or if it's changing, it  is because some innovative teachers understood that there are many talents and paths to success in school. The education system is not currently meeting the needs of all young people. Perhaps those few innovative and creative teachers are meeting the needs of the new generations, the Millenial learners.

Designed in the 19th century, our education systems are not preparing young people for the challenges that lie ahead of them. Learning is based on an outdated curriculum, with too much emphasis on testing.






We Are The People We’ve Been Waiting For, is a film by Caroline Rowland and based on a idea of  Lord David Puttnam and Sir Michael Barber.

We Are the People We've Been Waiting For, which was inspired and guided by Lord Puttnam, focuses on the educational experiences of five young people from Swindon (UK). 

The premiere 
of We Are The People We've Been Waiting For took place on November 2009 in Leicester Square, London. 

The producer Caroline Rowland describes how the film came about: "We wanted to bring the myriad of opinions about education to life and decided to give a group of young people their voice and then add analytical comment." The aim of the film, says Puttnam, is to focus on "what's being done well, what needs to change, and what can be learned from best practice in schools all over the world."






It follows the experiences of five Swindon-based teenagers and shows how we need to have a radical transformation of the education system. 

The film features a host of influential contributors, including Sir Ken Robinson, Bill Bryson, Sir Richard Branson, Henry Winkler, Dame Ruth Silver and Germaine Greer.

The documentary explores the educational system in United Kingdom and analises  the possibilities for a radical transformation in learning with a creative learning for new students, the Millenials learners.

The film shows how the system is particularly hard on children, like Harflett, who do not fit into the mainstream. Harflett always found reading and writing difficult and, as a result, hated school. His experience, as the film testifies, is a common one. 


Some important quotes:



"We label young people, people who are enormously talented and motivated, as dysfunctional because they don't quite fit in."

Dame Ruth Silver, chair of  Learning and Skills Improvement Service

"We believe that everyone should have the opportunity to realise their talent in school and that there should be many paths to success. It's simply not good enough that young people are being labelled as a 'poor' or 'average' student because their potential is not being fulfilled through traditional academic teaching."

Andy Powell, chief executive of Edge

Educators:

The film presents a compelling call for a fresh approach, including more practical and vocational learning options in schools.

Introducing technology in the curricula, digital resources, games and web 2.0 are important and serious goals in the 21th century focus on the changing face of Education to motivate students.

Teachind and learning is no more listening quietly the educator in a static knowledge. Teaching and learning is students 'doing'with the tutoring of a teacher|facilitator.

This was true for Amy Scott, 17. She struggled at her school in Swindon and found the pressure of exams very stressful. It was only when she started doing a hairdressing course at college that she realised her true creativity. "It's nice being creative, and when you've got the finished product you think 'oh wow' and you can be proud of yourself and everyone says how nice it is and that makes you feel good."


Andreas Schleicher/ OECDICT and Education
http://www.nml-conference.be/

You do remember my post about New Millenial Learners Conference where many orators presented their overview about changing policies and programs. 

Researchers presented their investigations and opened an interesting debate with all participants, sharing ideas and experiences about "the range of skills and competencies that young students will be required to have in the knowled
ge society of the 21st Century".

We need to prepare students to the real world, to refocus on practical and innovative learning, on creativity, giving choices that show how training has economic benefits, both for society and for the individual. 
Eve Gordon, principal of West Met high school, shows from the successful achievements of her school how to do this: "People learn best when they are intrinsically motivated, when they're learning about something that they chose, and when they do mind and hand learning together."
This is the message of the film: we need to ensure our education system provides the right support and opportunities for every young person to develop their individual talents, and to make sure every young person leaves school feeling self-confident and proud of what they have achieved. 

"These bright young people are probably the only natural resource that is going to left in the UK within the next 20 years. We have to bring these young people on and make the most of them."
Martin Stephen, high master at St Paul's school

G-Souto

10.02.2010
Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Licença Creative Commons
We Are The People We've Been Waiting For bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

References:
We Are The People We've Been Waiting For
http://www.wearethepeoplemovie.com/


Monday, September 7, 2009

Digital Schools versus Digital Teachers






John Palfrey | Hanser
"Today's students – K through college – represent the first generations to grow up with this new technology. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age."

Marc Prensky, 2001

Children and adolescents in digital societies are growing up in a world where digital technologies are ubiquitous.

Internet is used by net-generation also for education and learning purposes, often outside the classroom.

This emergence of digital native learners has major potential implications for Education.





Games and Digital Resources in School is an important and serious goal in the 21st century focus on the changing face of Education.

I am a "digital pioneer" teacher. I can not be called a "digital immigrant" . I did not grow up with Technology. Technology grew up with me, and I was there every step of the way. A "digital pioneer" who is doing an enthousiastic job infusing technology meaningfully into teaching and learning, in and out school.

I am a tech educational researcher and a learning author for quite a time! practise formal and informal learning called blended learning.

After previewing the digital resource, created by myself or choose by myself, I put it in context phase, that means in the classroom and out school, observing my own students as they interact with the digital resource selected.

The selection must be the most desirable in terms of educational objectives and constraints.

I could feel the enthousiasm of the "N-Gen", when the Web 2.0 entered into my  lessons as being part of the curriculum.

I teach on formal (face-to-face teaching) and informal learning (web 2.0). Never missing a new way or option to use digital resources in Education. 

My students can reach me by email, on Messenger since 1999, texting, blogs or Moodle plataform since 2002. 

As an tech-savvy educator, I am teaching to the current generation of digital natives in ways that support these students varied learning styles.




Rick Wilking/ Reuters 2009

Reseachers and teachers recognise that learning is ongoing and seeks to provide digital resources of quality to support learning on schools.

The assessment of these new tools and devices in curricula is crucial! These digital resources must be certified by experts in IT & Education who have the knowledge of school curricula contents .

The feed-back of experimentation done by teachers and students have an enormous impact.

The objective of the assessment is to analyse the N-Gen - "new learning generation" in the classroom and out school, understand their expectations and attitudes facing the "new ways of learning", using educational digital resources.

Expert teachers must analyse needs and goals carefully, specify the requirements, and finally, test digital resources in the classroom, with different students.

Digital resources, games, virtual worlds, web 2.0 technologies used in Education, after being analized and tested in real contexts, could join a kind of repository for teachers, parents, and students.

Something is already done by Merlot (Multimedia Educational Resource for Learning and Online Teaching).


Also European Schoolnet in cooperation with the International Software Federation of Europe (ISFE) organised an European Conference on the use of electronic games in schools on 5 May 2009 in Strasbourg, France.


gis_small013.jpg

Conference "Games on Schools"
John Dowell (University College London) concluded by raising the point that some argue from generation to generation that our intelligence is evolving2) and indeed rising. If this is true, intelligence is also evolving into different forms, such as games and may even be driven by this kind of popular culture.


Well, "Digital games in schools" has been published with the support of the Interactive Software Federation of Europe:


Written by Dr Patrick Felicia, a researcher at the Waterford Institute of Technology in Ireland, the handbook is intended for teachers interested in using digital games in their lessons. It provides the necessary information to understand the educational benefits of digital games and to learn how to use them as educational and motivational resources. The handbook is available in digital version below and can be ordered in print against a small fee to cover shipping cost.


Games in Schools Community of Practice report is now available in PDF (english version) here

I'ts a very good step on this long way from good practical examples!

"Should we create a parallel curriculum for 21st century learning? Games can surely contribute. Perhaps on EU level, we need to build such a curriculum?"

John Dowell


Some thoughts:

I don't know if we must create a parallel curriculum. I think it's very important to create new curricula crossing traditional pedagogy and digital tools for digital natives if we want keep our students focus on school time!

I have received notable recognition for using games, videos, blogs, web 2.0 technologies to inspire the students in educational contexts: school curriculum. They were creative and follow my innovation in school and out school (at home).

Now, I am a Certified Expert ICT and Curricula recognised by my pedagogical experience and scientific articles in the field of Education. I am a speaker at several national and international conferences.


The impact of Digital Educational Resources on cognitive skills and on learning expectations, and the evolution of social values and lifestyles are important issues.

G-Souto

07.09.2009
Copyright © 2009G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Licença Creative Commons
Digital Schools versus Digital Teachers by  GinaSouto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

References:

Prensky, Marc, Digital Natives, Digital Immigrants, on Horiozon (MCB University Press, Vol. 9 No. 5, October 2001

Souto, Gina, Assessment of Digital Resources use in Education: Anatomy of Digital Resources in Learning Generation, Research, Reflections and Innovations in Integrating ICT in Education, Vol. 2, Formatex, Spain, April 2009

Palfrey, John, Publications

Games in Schools, European Scholnet, ISFE