Showing posts with label assessment. Show all posts
Showing posts with label assessment. Show all posts

Tuesday, February 28, 2012

Anatomy of Digital Resources in Learning Generation : m-ICT2009 Conference



"Anatomy of Digital Resources in Learning Generation" from Former Trainer Teacher Ministry of Education, Independent Advisor by Gina Souto "Anatomy of Digital Resources in Learning Generation" presented at the V International Conference on Multimedia and Information and Communication Technologies in Education (m-ICTE) Lisbon, that took plce at the Uinversidade Nova de Lisboa, 22-24 April 2009.

This document is published in the Proceedings Book (vol.II) of the m-ICTE2009 Conference titled Research, Reflections an Innovations in Integrating ICT in Education.  The document was online (pdf) until 2011.

My participation was included on the theme Educational Software/ Webs Experiences. The aim of the Poster was the presentation of some digital resources created by me as a part of the blended learning I practice.

Assessment of Digital Resources use in Education - "Anatomy of Digital Resources in Learning Generation" - is a research and assessment about open educational resources (digital resources and virtual worlds) introduced in the curriculum of Secondary Education: 


  • Educactional blog BlogSkidz (French language curriculum);
  • Assessment of Digital Resources and Virtual Worlds used by teachers in classroom (some notes).

This presentation was very appreciated for the different speakers at the m-ICTE2009.  

A lot of teachers asked about my experience with students in the classroom. They asked me too some pedagogical advices for introduce open educational resources in the classroom.

My experience was one of the first in the Portuguese secondary education.


You can watch a version in slideshare Anatomy of Digital Resources Millenium Learners ICTE 2009.


I think it is a systematized document always actual and helpful for educators if they are preparing the introduction of some open educational resources in the classroom.


The question is not whether educators can use open educational resources in the classroom, but which ones to use and how to use them.

The assessment is fundamental before, during and after using them in the classroom. You have the different kind of assessment on the paper and the slideshare.


G-Souto

28.02.2012
Copyright © 2012G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Licença Creative Commons

Anatomy of Digital Resources in Learning Generation by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Reference:


Souto, Gina, Assessment of Digital Resources use in Education «Anatomy of Digital Resources in Learning Generation», Research, Reflections and Innovations in Integrating ICT in Education, Vol. II, p. 922-925, Formatex, Spain, 2009

Monday, September 19, 2011

EIF2011 day pre-one and something more





Last week, on Wednesday 14 September,  I've been in Oeiras, Lisbon to attend the  pre-conference CONCEDE at the EFQUEL Innovation Forum 2011 that took place at INA.



Palácio Marqueses de Pombal | INA

Once again, it was wonderful to participate in a conference in such a beautiful environment as the Palácio Marqueses de Pombal!

"CERTIFY THE FUTURE...? Accreditation, Certification nd Internationalisation" was the aim of the Pre-conference programme and Side Events CONCEDE User    Generated Conference.

Different discussions, presentations and workshops have been followed by a good number of researchers, practitioners, who shared in open interesting debates their thoughts and experiences focused on the principles for certification and internationalisation on open learning.


The programme could be followed from here

My academic aim of interests are focused on b-learning practices, open education practices, mobile learning, social media networks contexts and certification quality.

Last year, I led a workshop with Sébatien Reinders and Rolf Reinhard: the ENGAGE workshop 3 Games in the school - a serious matter to consider for excellent classrooms...?! An interested group of educators and producers joined us during all day.

My presentation and theme discussion was "Creative learning in the digital age" (OER, GBL, Mobile Learning) in Secondary Education. And Sébastien Reinders' presentation "Serious Games on learning". Rolf Reinhardt was the ENGAGE moderator.

There, I shared some thoughts about changing face of teaching and learning considering the different generations that we have in the classroom, in our days. 

I addressed some guidelines about assessment and quality for open learning used in the classroom: the observation of learners, their interaction in different contexts or situations where personalised learning and informal learning are linked.

The objective of the assessment is to analyse this "new learning generation" in the classroom and outside classroom, to understand their expectations and attitudes facing the "new ways of learning", using open learning. 



Graphic visualisation

"The innovation forum brings together speakers and workshops sharing innovative thoughts on certification in the light of internationalisation, open education and lifelong learning. The outcome shall be a concise vision of principles for future certification schemes and concepts. The CONCEDE conference will be held co-located to the forum during the so-called Open Laboratory Day (pre-conference day)".

I was focused on some sessions: "The good, the blog and the wiki" by Steve Wheeler, Plymouth University. He wrote a post Fire and brimstone in his own blog, "Excelllent Virtual Schools and User-Generated Content" by Sally Reynolds (ATiT) & Paul Bacsich (Sero) that I missed, "Using Youtube  in the Classroom, Issues and Oportunities", by Nick Pearce, Durham University, (nothing new) and "Do we need a Quality Label for UGC (user generated contents)? What elements and criteria would it need to contain?" by José Lagarto, Universidade Católica Portuguesa.

"User-generated content (UGC) poses a number of challenges to the current understanding of education and its institutions, very much due to its success. The concept of “authority” should be rethought. The “ivory tower” of higher education should be opened to the wider world. Knowledge management becomes even more fundamental than in the past."

EIF2011

It would be so interesting to stay for the EFQUEL Innovation Forum, Day one and Day two, September 15-16! Unfortunally, I could not stay to participate in the interesting and useful EIF 2011 workshops. 

I would like to listen some fantastic speakers such as Yves Punie, for example. Yves Punie one of the keynote speakers closed off Day one "by a thought provoking keynote that address the challenges and opportunities for certification and assessment in future learning scenarios."

The conference was recorded live streaming by Rolf Reinhardt and back home, I could listen one of my favourite speakers, Yves Punie, senior scientist in the Information Society Unit, leading the IPTS research and policy activieson ICT for Learning and Skilling. 

His keynote: The future of learning in Europe: challenges and opportunities for assessment and certification".




Video streaming by Ustream




First time I listened Yves Punie was at eLearning Lisboa 2007 Conference. After that, I met him a couple of times in some other events,  and he is always very friendly. 

I really admire his particular vision about Education. He can be provocative in the sense of stricted academia, but he is very 'avant garde' on his thoughts concerning how we must face learning environment in different way for different new learners in the 21th Century.

There was other well known keynote speakers that we can watch on EFQUEL UStream-tv here

I can not wait for the interesting graphic panels that will give us a complete vision of "EFQUEL Innovation Forum 2011".

* If you can listen the video of Yves Punie speech, please watch here.

Some conclusions:

School time have more impact if "millennium learners" (CERI) can relate it to the real-world. By providing relevant and current contexts, education moves from being purely academic, to where children and youth can make a connection between formal and informal learning and their own lives and interests.


Open learning environments, social networks, collaborative learning, blogs, wikis, virtual worlds, videos, mobile learning, 3D environments, are some of the potencial "interactive and collaborative learning web" that educators can use to improve learning results.


It is obiquitous that open learning can be an efficient way of helping to bridge the gap between formal learning and informal learning or non formal learning.
For the certification process is indispensable to include the observation of learners, their interaction in different contexts or situations in open learning environments. 

Without this feedback, in real environments, such as the classroom or online observation, where personalised learning and informal learning are linked, the process will be incomplete or mystified.

During the sessions of Day pre-one, all the educators and producers spoke  about certification quality on learning, but only a few mentioned the role of learners in the certification process. 

Finally, events as EFQ2011 are very important to improve the dialogue between academics and practitioners on open discussions about open learning and quality certification.

My sincere congratulations to EFQUEL board and team.

As Steve Wheeler wrote on his last post Grand Residence (Palácio Marquês de Pombal):

"Open and public forms of discourse need to be encouraged, not disparaged by ill-informed assumptions. This kind of debate that is the essence of what Efquel stands for."


G-Souto
19.09.2011
Copyright © 2011G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®
Licença Creative Commons
EIF2011 day one and something more bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Credits video: EFQUEL

Monday, September 7, 2009

Digital Schools versus Digital Teachers






John Palfrey | Hanser
"Today's students – K through college – represent the first generations to grow up with this new technology. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age."

Marc Prensky, 2001

Children and adolescents in digital societies are growing up in a world where digital technologies are ubiquitous.

Internet is used by net-generation also for education and learning purposes, often outside the classroom.

This emergence of digital native learners has major potential implications for Education.





Games and Digital Resources in School is an important and serious goal in the 21st century focus on the changing face of Education.

I am a "digital pioneer" teacher. I can not be called a "digital immigrant" . I did not grow up with Technology. Technology grew up with me, and I was there every step of the way. A "digital pioneer" who is doing an enthousiastic job infusing technology meaningfully into teaching and learning, in and out school.

I am a tech educational researcher and a learning author for quite a time! practise formal and informal learning called blended learning.

After previewing the digital resource, created by myself or choose by myself, I put it in context phase, that means in the classroom and out school, observing my own students as they interact with the digital resource selected.

The selection must be the most desirable in terms of educational objectives and constraints.

I could feel the enthousiasm of the "N-Gen", when the Web 2.0 entered into my  lessons as being part of the curriculum.

I teach on formal (face-to-face teaching) and informal learning (web 2.0). Never missing a new way or option to use digital resources in Education. 

My students can reach me by email, on Messenger since 1999, texting, blogs or Moodle plataform since 2002. 

As an tech-savvy educator, I am teaching to the current generation of digital natives in ways that support these students varied learning styles.




Rick Wilking/ Reuters 2009

Reseachers and teachers recognise that learning is ongoing and seeks to provide digital resources of quality to support learning on schools.

The assessment of these new tools and devices in curricula is crucial! These digital resources must be certified by experts in IT & Education who have the knowledge of school curricula contents .

The feed-back of experimentation done by teachers and students have an enormous impact.

The objective of the assessment is to analyse the N-Gen - "new learning generation" in the classroom and out school, understand their expectations and attitudes facing the "new ways of learning", using educational digital resources.

Expert teachers must analyse needs and goals carefully, specify the requirements, and finally, test digital resources in the classroom, with different students.

Digital resources, games, virtual worlds, web 2.0 technologies used in Education, after being analized and tested in real contexts, could join a kind of repository for teachers, parents, and students.

Something is already done by Merlot (Multimedia Educational Resource for Learning and Online Teaching).


Also European Schoolnet in cooperation with the International Software Federation of Europe (ISFE) organised an European Conference on the use of electronic games in schools on 5 May 2009 in Strasbourg, France.


gis_small013.jpg

Conference "Games on Schools"
John Dowell (University College London) concluded by raising the point that some argue from generation to generation that our intelligence is evolving2) and indeed rising. If this is true, intelligence is also evolving into different forms, such as games and may even be driven by this kind of popular culture.


Well, "Digital games in schools" has been published with the support of the Interactive Software Federation of Europe:


Written by Dr Patrick Felicia, a researcher at the Waterford Institute of Technology in Ireland, the handbook is intended for teachers interested in using digital games in their lessons. It provides the necessary information to understand the educational benefits of digital games and to learn how to use them as educational and motivational resources. The handbook is available in digital version below and can be ordered in print against a small fee to cover shipping cost.


Games in Schools Community of Practice report is now available in PDF (english version) here

I'ts a very good step on this long way from good practical examples!

"Should we create a parallel curriculum for 21st century learning? Games can surely contribute. Perhaps on EU level, we need to build such a curriculum?"

John Dowell


Some thoughts:

I don't know if we must create a parallel curriculum. I think it's very important to create new curricula crossing traditional pedagogy and digital tools for digital natives if we want keep our students focus on school time!

I have received notable recognition for using games, videos, blogs, web 2.0 technologies to inspire the students in educational contexts: school curriculum. They were creative and follow my innovation in school and out school (at home).

Now, I am a Certified Expert ICT and Curricula recognised by my pedagogical experience and scientific articles in the field of Education. I am a speaker at several national and international conferences.


The impact of Digital Educational Resources on cognitive skills and on learning expectations, and the evolution of social values and lifestyles are important issues.

G-Souto

07.09.2009
Copyright © 2009G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Licença Creative Commons
Digital Schools versus Digital Teachers by  GinaSouto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

References:

Prensky, Marc, Digital Natives, Digital Immigrants, on Horiozon (MCB University Press, Vol. 9 No. 5, October 2001

Souto, Gina, Assessment of Digital Resources use in Education: Anatomy of Digital Resources in Learning Generation, Research, Reflections and Innovations in Integrating ICT in Education, Vol. 2, Formatex, Spain, April 2009

Palfrey, John, Publications

Games in Schools, European Scholnet, ISFE

Friday, May 22, 2009

m-ICTE2009 - Lisbon



top_micte_lx1.jpg
Decorreu em Lisboa, entre os dias 22 e 24 de Abril 2009 a V International Conference on Multimedia and Information and Communication Technologies in Education. Teve lugar na Universidade Nova de Lisboa e as sessões distribuíram-se por três auditórios.


img2.jpg

m-ICTE2009
www.formatex.org

O programa era vasto, dado que envolvia o uso das Tecnologias em áreas ligadas à Educação, às Ciências e à Engenharia.

As temáticas eram portanto diversificadas, o que fez com que investigadores de diferentes quadrantes partilhassem dos mesmos espaços e alguns trocassem ideias entre si mediante os seus interesses.

Quando enviei o meu abstract, quase à última da hora, não estava muito certa de ser aceite. Afinal era um evento aberto ao mundo e não apenas ao continente europeu!

img1.jpg

m-ICTE2009
Tentadora, mais uma vez, esta nova oportunidade de poder participar, ouvir, partilhar conceitos sobre os actuais paradigmas da evolução do e-learning, decorridos dois anos após a conferência eLearning Lisboa 2007 -Delivering on the Lisbon Agenda.

Assim, foi com satisfação que participei na conferência, desta vez com a apresentação e debate em Poster do tema Assessment of Digital Resources use in Education.

Posteriormente tomei conhecimento que o meu artigo-Poster fora alvo de atenção e, portanto, seria incluido no Proceedings Book vol. II cujo título é "Research, Reflections and Innovations in Integrating ICT in Education".

Foi a primeira vez que participei em conferências, nesta modalidade, sem dúvida diferente! Um pouco mais ingrata, na minha perspectiva, já que estamos numa situação de 'publicitar' mais do que apresentar um trabalho de investigação. Mas, foi sem dúvida uma experiência muito interessante!

img_gi1.jpg

m-ICTE2009
Houve duas sessões de apresentação de Posters, por dia. A apresentação do meu Poster "Anatomy of Digital Resources in Learning Generation" foi no dia 23 Abril 2009.

A distribuição dos espaços não foi feita por temas, o que causou, no meu ponto de vista, alguma dispersão por parte de quem assistia ou visitava. No entanto, o resultado final acabou por ser gratificante!

A organização foi impecável, o apoio a todos os participantes sempre atenciosa e prestativa. Os três dias decorreram num ambiente académico e informal em tempos de convívio entre pares.

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m-ICTE2009
368 researchers from 54 countries participated at the V International Conference on Multimedia and Information and Communication Technologies in Education, Lisbon, 22-24 April 2009.

All the sessions took place in three auditoriums at Universidade Nova de Lisboa. Different themes: Education, Chemistry, Sciences, Medecine, Engeneering.

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m-ICTE2009
Poster sessions took place during three days of the conference at the great Hall.
All the posters were full of interest. Reseachers and participants shared experiences and ideas.

The Proceedings Book of the m-ICTE2009 Conference (III vol.) titled "Research, Reflections an Innovations in Integrating ICT in Education" is online.

itunes_store_podcasts.jpg


My participation was included on the theme Educational Software/Webs Experiences
The aim of my Poster was the presentation of some pedagogical experiences of the introduction of my e-learning platform Kidzlearn Lugares & Aprendizagens (Portuguese language curriculum, French language curriculum), and my eucational blog BlogdosCaloiros (Portuguese language curriculum) in Secondary Education.

Assessment of Digital Resources use in Education - "Anatomy of Digital Resources in Learning Generation" is a research and a pedagogical experience, and the importance of the assessment of Educational Digital Resources and Virtual Worlds used by teachers in educational contexts.

I am very happy because my presentation on Poster was very appreciated for the different speakers at the conference,

A lot of teachers asked about my experience and feedback with students in the classroom. They askedfor some pedagogical advices as well to introduce open educational resources in the classroom.

My open educational experience was the first elearning micro-innovation in Portugal and Europe in Secondary education.

My Poster is published in the Proceedings Book, vol II (2009)


elearningeuropa.info is one of the sponsors of the m-ICTE2009As a National Collaborator, I felt myself a delegate of this important European network of elearning.

G-Souto

22.05.2009
Copyright © 2009G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Licença Creative Commons