Monday, May 30, 2011

Gaming to re-engage students in learning





At TEDxPSU, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.


Last year, March 2010, Jane McGonigal said during her presentation "Gaming can make a better world" on Talks | TED that if "we play, the world could be a better place!" 

I agree. Schools too can be a better place is our students play in the classroom in and around curricula!


There are educators that are introducing games on teaching and learning. A good number of them! Perhaps not so many as it would be suitable, but they are spreading the word in educational blogs, on Facebook or on Twitter. 

I am a pioneer educator in this matter. My students had the chance to use IT and web 2.0 in the curriculum since 2001.


Playing is funny and students can learn with pleasure. As you could listen, this time from Ali carr-Chellman. The theme now is about boys in school.

"Ali Carr-Chellman recent research projects include "Bring Back the Boys," looking at ways gaming can be used to re-engage boys in their elementary education. Another projects asks prisoners and homeless people to think about how to reform schools, bringing new voices to the policy-making table."






She is an instructional designer and author who studies the most effective ways to teach kids and to make changes at school.





She realized as I realized and as other innovative educators realized that traditional elementary and secondary education is not for us, even less for our students.


In part because we were feeling frustrated by the lack of innovation, agility, and readiness to change in traditional education, we began to use games as an open educational resource in the classroom. 

Please read my posts Digital Schools versus Digital Teachers (September 2009)  Ah! Les jeunes! (March 2010)  or Pince of Persia: an interesting narrative text (June 2010) and some other posts that you can search on my blog.  


  
iPad vs. Android

www.google.com/images


This kind of lack of innovation in the school motivated me, some years ago, to be an instructional tutor, author and educator, thinking and working on how to change and innovate within schools to make education more appealing for students. 


I've been working with doctoral-level students (school teachers) helping prepare a next generation of educators with inspirational ideas and methods. I did a real research in the field.


I also teach online courses focused on helping practicioners, teachers, to learn how to improve their own instructional practices and how to improve their lessons with creativity.




Field trips are often an integral part of instructional practices and greatly benefit. Students learning by allowing them to engage with real-world environments. 


"Technology becomes a tool that students use for learning essential skills and 'getting things done'. "

Marc Prensky


G-Souto


30.05.2011
Copyright © 2011G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Credits: video Talks | TEDX

Licença Creative Commons
Gaming to re-engage students in learning by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

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