Sunday, January 16, 2011

Environmental Games at school : Fate of the World: a SG





Fate of the World game
credits: Red Redemption
http://fateoftheworld.net
"A diferença entre um jogo de impacto social e os meios tradicionais - livros, documentários, peças de teatro, etc. - é que sobre o mesmo assunto estas são todas experiências passageiras. Mas nos jogos pode-se 'calçar os sapatos' de uma perspectiva diferente e fazer escolhas significativas"

Jeff Ramos


Fate of the World
credits: Red Redemption

Fate of the World is a dramatic global strategy game that puts all our futures in your hands. The game features a dramatic set of scenarios based on the latest science covering the next 200 years. 

We must manage a balancing act of protecting the Earth’s resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space. 

Will  we help the whole planet or will we be an agent of destruction?

"But if people can feel and see the evolution of variables in a system – such as a changing climate – it can be a better way of learning than reading lots of scientific prose."

Tom Chatfield


Some information: Awards



Climate Challenge

Fate of the World is the sequel to the popular BBC Climate Challenge played by around 1 million people all over the world. 

BBC Climate Challenge was winner of Best European Green IT Award 2008, DEFRA Climate Challenge Award, Serious Games 2009 Finalist, Games For Change 2008 Finalist, EuroPaws 2008 Finalist.




Fate of the World is brought to you by the award-winning Red Redemption games team including Executive Producer Klaude Thomas (Battlestations: Midway), Lead Designer Ian Roberts (BBC Climate Challenge) with climate modelling by Dr Myles Allen (University of Oxford), writing by David Bishop (Dr Who, 2000AD), music composed by Richard Jacques (Mass Effect, Alice in Wonderland) and gameplay direction by veteran game designer Matthew Miles Griffiths (Conflict: Desert Storm, Battlestations: Midway, Cannon Fodder GBC, Futurama, Thunderbirds GBA). 

Read the review in The Guardian/ Environment (December 2010).



Fate of the World
credits: Red Redemption

Education:

"Fate of the World is a PC strategy game that simulates the real social and environmental impact of global climate change over the next 200 years. The science, the politics, the destruction - it’s all real, and it’s scary."

It's certainly an excellent game! And an even better educational digital resource to include into school curriculum: Environmental education of young citizens at school.

This Serious Games will motivate students awareness to the problems of the Planet, preparing them to become active environmentalists.


Fate of the World help students to choose  which side they want to be: Helping the planet or be an agent of destruction?  Critical thinking will be developed as skill among other.




Fate of the World
credits: Red Redemption

Mission: 

Solve the crisis. But, like life, it won’t be easy. Students will must pass through natural disasters, foreign diplomacy, clandestine operations, technological breakthroughs, and somehow satisfy the food and energy needs of a growing world population
Will they help the planet or will they become an agent of destruction? That's the way to develop critical thinking.
Students might, in an independent act, after a real comprehension of the problems, choose which side they will be. Save the planet? Or destroy it?

Level: Elementary | Secondary Education +up 12.

Curricula: Sciences; Geography; Civics.



Fate of the World
credits: Red Redemption

Educators: 

Before including this awesome serious game into their curriculum, teachers educators must be informed about the technical requirements here

"Serious Games is a movement that aims to use new gaming technologies for educational or training purposes. It investigates the educational, therapeutic and social impact of digital games built with or without learning outcomes in mind. This movement has emerged to meet the needs of a new generation of learners."

Digtal Games in School~


"Video games are an ideal, natural medium for learning." 

David Samuelson 


G-Souto

17.01.2011
Copyright © 2011G-Souto'sBlog, gsouto-digitalteacher.blogspot.com® 

Licença Creative Commons
Environmental Games at school : Fate of the World: a SG by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

References:
Vaughan, Adam, Climate change chalenge for computer games, /The Guardian, Environment, 2010
Digital Games in Schools, May 2009
http://games.eun.org
Abreu, Bruno, Videojogos descobriram um novo adversário: as alterações climáticas, DN/ Ciência, 21.11.2010

No comments:

Post a Comment