Showing posts with label mobile media. Show all posts
Showing posts with label mobile media. Show all posts

Wednesday, February 25, 2015

Apps in Education :Depths, a game to explore the oceans





Depths | Immersive World

Na pesquisa de novas ideias e/ou recursos educativos digitais para partilhar com educadores, de modo a integrar as ICT nos curriculos de forma criativa. E depois de The Tortoise and the Hare in ARJanela para o Passado, Words (languages), Let's play the FluteCaso Doca 21, eis uma nova aplicação (app), um recurso digital que poderá ser introduzido nos curriculos de  Ciências da Natureza.


Depths é um jogo produzido pela produtora portuguesa Immersive World, e foi lançado em 2014, primeiro para Android, mais tarde também para IOS.


Objectivos da app:

O projecto pretende levar os alunos/jogadores a explorar o fundo dos mares, através de um jogo com vários níveis: explorar; encontrar tesouros; gerir obstáculos naturais, sobreviver.



screenshot Depths game

Ensino:

Depths pode ser um recurso educativo que levará os alunos a explorar o fundo dos mares.

Um jogo interessante, interactivo, a utilizar na exploração do mundo subaquático, os oceanos, perigos e descobertas, nos currículos de ciências da natureza.

Depths é uma aventura subaquática que leva os alunos/jogadores numa jornada de exploração submarina que é uma “mistura de Time Trial e Exploração”. 




screenshot Depths game

A bordo de um submarino, o aluno/jogador poderá viajar através de um mundo misterioso de corais, ruínas e algas. 

Querem um recurso educativo digital mais apelativo? Estou certa que os vossos alunos irão aderir de imediato a esta actividade pedagógica, através do jogo.
A aplicação (app), anteriormente disponível apenas para Android, na Google Play, chegou mais tarde à App Store

Curriculos : Ciências Naturais ; Ciências da Natureza.

Níveis de Ensino : Ensino Básico : 2º ciclo, 3º ciclo.

Classificação : 9+ pelo uso pouco moderado de violência em desenhos animados e fantasia.

Apps : Gratuita - as duas versões são gratuitas. 

Nota: É imprescindível, como com todos os recursos digitais que utilizamos nas nossas aulas, fazer o visionamento prévio, reflectir sobre o conteúdo, e verificar se se adaptam ao nível etário dos alunos, e ao nível de ensino que leccionamos. 

Nunca introduzir um recurso educativo sem um cuidadoso trabalho de preparação e selecção dos recursos que pretendemos introduzir nos nossos currículos. 




Equipamentos: : iPhone ; iPad ; Android.
Compatibilidade: iOS 5.0 ou posterior. Compatível com iPhone, iPad e iPod touch. Esta app está optimizada para iPhone 5.

Onde encontrar:



Depths is an original application (app) to explore the oceans. Created by a Portuguese entreprise, Immersive World, in 2014, first for Android, now iPad and iPhone.



screenshot Depths game


The ocean Depths' await! Hop on your Submarine, fill up your air tanks and dive into a vibrant underwater world!

Do you want  better way to introduce this awesome game into your sciences curriculum?


Depths is a free game, an exploration game for students with quick reflexes and agile minds. Wow! Your students will love to play it, learning about the oceans.



Depths | Immersive World



Education:


Fast Ocean currents, Giant Sharks, Wondrous sights, Ancient civilizations, Epic Treasure and much more await your students in the Depths.


Will they answer the calling? No doubt !




screenshot Depths game



But beware young Explorer, for the ocean Depths hold many obstacles, creatures and mazes!

In each Level, students/gamers must navigate their Submarine to the next Level's Doorway, collect the Lost Treasure and beat the Time Trial!


Curricula : Sciences; Environment.

Levels : Elementary Education +9 years-old due some soft violence of the design fantasy.

Apps : Free - both versions are free

Gadgets : iPhone ; iPad ; Android.
Compatibility : Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Where to find:



screenshot Depths game


Some thoughts:


My usual readers know me, always searching new ideas and digital resources to help the integration of ICT in Education. Educational digital resources are fundamental tools in the XXI century.

Perhaps you still remember some of my posts on Portuguese apps The Tortoise and the Hare in ARJanela para o Passado (Portuguese History), Words (languages)Let's play the Flute, Comics in Education : Caso Doca 21

There are so many games, apps, educational digital resources to include into your lessons, making learning fun, that you will find making some searching on  G-Souto's Blog along the years.


Important note:

Never introduce a resource into your lessons without prepare it previously. You must watch the game, app or other resource, analyze if the content is good or adapted to the age of your students, the level and the curriculum you are teaching.

Remember it! This preliminary work, a good preparation, is fundamental to the success of your lessons.

G-Souto

25.02.2015
Copyright © 2015G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®


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Apps in Education : Depths, a game to explore the oceans bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Tuesday, June 18, 2013

The Parent App: a book for all Educators !







Time to time I like to present you some books that can help us as teachers or care givers, even as parents to raise the new generations.

I did it on Ah! Les JeunesJoy Sorman & François Bégaudeau (French, 2010), Generation Internet, John Palfrey (English, 2009) Le BavardageFlorence Ehnuel (French, 2012) and other.

Today, I would like to present The Parent App: Understanding Families in the Digital Age by Dr. Lynn Schofield, a researcher at the University of Denver, in the field of the 'dramatic' changes (I really prefer to talk about the changes) in digital and mobile media era in Education



Photo: Alamy | The Guardian

Raising children in a "dotcom world" (I like this definition), points us how young people and their parents and teachers (why not?) are navigating a decade where digital and mobile media are changing our relationships and our societies. 

Digital and mobile media offer new opportunities for connection as well as new causes for concern. 

How should parents, teachers, caregivers, and other concerned adults respond to the new dilemmas that these media bring into our lives? 

Based on more than 10 years of research with young people and those who care about them, this book draws and expands upon how teens and pre-teens are using digital media to tell stories about themselves and connect with peers. She also examines how parents are attempting to make sense of media-generated challenges - everything from eyebrow-raising content to cyber-harassment on social networking sites.




"Ninety-five percent of American kids have Internet access by age 11; the average number of texts a teenager sends each month is well over 3,000. More families report that technology makes life with children more challenging, not less, as parents today struggle with questions previous generations never faced: Is my thirteen-year-old responsible enough for a Facebook page? What will happen if I give my nine year-old a cell phone? " 

Not only the American kids. All kids in developed countries have Internet access or use a cell phone or have a page on Facebook.

More than that, young students use the Internet in the classroom and use their smartphones or tablets to study at school or at home.

“Technology,” Clark points out, “is enabling people to live very individualistic lives within the family.”

Clark also asked students to conduct and record Skype interviews with their parents. In these, students quizzed their parents about their intentions and policies related to digital and mobile media. The resulting discussions helped Clark think critically about her arguments. Read more here


Some thoughts:

As a tech speacialist in Education researching in the field of ICT & Curricula and Safety, of course, I am connected all the time.  

I spend my day on the Internet reading articles, writing as blogger or as an academic (sicentific articles) but that is my job.  

I do wonder about how that is affecting my family, so I do explain to them that I am not playing video games (as they do when they are on their 'phone'), I am working.  And working is what allows us to have resources to do all the fun things they like to do.  

My two cents in the conversation today is that technology will change completely by the time young people have cell phones and friends to text with. 

All I can do is to teach my students restraint, self control, politeness and other character qualities I deem important while watching my own behavior and choices with technology and social media to include them in school curricula.

Using a wonderful mix of narrative and analysis, Clark invites parents and teachers    to understand what is unfolding so that they don’t feel so trapped.

The Parent App is more than an advice manual. Technology changes too rapidly for that. Rather, Clark puts parenting in context, exploring the meaning of media challenges and the consequences of our responses for our lives as family members, scholars and as members of society.

G-Souto

18.06.2013
Copyright © 2013G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Licença Creative Commons
The Parent App: a book for all Educators ! by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.