Showing posts with label Serious Games in school. Show all posts
Showing posts with label Serious Games in school. Show all posts

Monday, December 1, 2014

Education : World Aids Day #ClosetheGap




"On this World AIDS Day, I welcome the tremendous progress the world is making in responding to the AIDS epidemic.  This year, world leaders made a commitment to end AIDS by 2030."

Ban Ki-moon



Today December 1st is World AIDS Day. World Aids Day is an opportunity to harness the power of social change to put people first and close the access gap.

December 1 has been World AIDS Day since 1988 - but though the awareness and activism around the diseases has changed drastically during the years between then and now.

UNESCO’s slogan for World Aids Day 2014 is: “Close the Gap: Start with Education”, which echoes the UNAIDS campaign “Close the Gap”, calling for an end to the AIDS epidemic by 2030.


credits : UNESCO
UNESCO is focusing on the needs of young people and adolescents for coordinated sexual and reproductive health education and services. 
UNESCO is also exploring new ways of reaching large numbers of young people in an efficient and effective manner to provide comprehensive sexuality education and sexual and reproductive health information. 
In addition, UNESCO is training leaders to improve programming for young key populations and has started developing global guidance to prevent school related gender-based violence, a driver of the HIV epidemic.


Some information :
As of the end of 2013 there were an estimated 35 million people living with HIV, of which 2.1 were infected in the past year, and 4 million where young people. 
Nonetheless, new HIV infections have declined by 38% since 2001 and the number of people living with HIV (PLHIV) accessing antiretroviral therapy is increasing. There are an estimated 13.6 million PLHIV receiving antiretroviral therapy, though challenges remain to increase the number of children accessing treatment. The latest fact sheet on the global AIDS epidemic is available here



UNAids | Google +

World AIDS Day 2014 is an opportunity to harness the power of social change to put people first and close the access gap.  
Ending the AIDS epidemic by 2030 is possible, but only by closing the gap between people who have access to HIV prevention, treatment, care and support services and people who are being left behind.
Closing the gap means empowering and enabling all people, everywhere, to access the services they need.
  • By closing the HIV testing gap, the 19 million people who are unaware of their HIV-positive status can begin to get support.
  • By closing the treatment gap, all 35 million people living with HIV will have access to life-saving medicine.
  • By closing the gap in access to medicines for children, all children living with HIV will be able to access treatment, not just the 24% who have access today.
  • By closing the access gap, all people can be included as part of the solution. 
Closing the gap means that ending the AIDS epidemic by 2030 is possible.
Goals for 2015:

There are 10 goals on race to provide universla access to HIV treatment. You can read here.




Education:
The education sector has a key role to play in closing the gap by preventing new infections among young people, supporting testing, treatment and care, and reducing stigma and discrimination within the school environment. 




In 2014 UNESCO has been involved in a number of activities and programmes. It has provided technical support on sexuality education to ministries of education in Latin America and the Caribbean (LAC), Eastern Europe and Central Asia (EECA), Africa, the Middle East and North Africa (MENA) and Asia-Pacific. 
UNESCO teams also worked with civil society and the private sector to increase the impact and efficiency of a coordinated HIV response. 

Resources :


Some information about Aids:

"Almost 14 million people worldwide are now accessing HIV treatment.  We have reduced new HIV infections by 38 per cent since 2001.  We have prevented 1.16 million infections among new-born babies by providing essential antiretroviral medicines.  We are on track to provide antiretroviral therapy to 15 million people by 2015 and to eliminate mother-to-child transmissions within the next few years.  Thanks to the dedication and energy of many partners including those in civil society, we continue to tackle and remove laws that stigmatize and discriminate.  Progress is accelerating."


World AIDS Day lauches New UNAIDS Cities Report Map - Interactive Map. The Cities Report shows how cities and urban areas are particularly affected by HIV, with the 200 cities most-affected by the epidemic estimated to account for more than a quarter of the 35 million people living with HIV around the world.

Materials :
A range of materials have been produced to support efforts to close the gap. 
The materials can be used in different ways to express how individuals, schools, organizations and societies can offer support in closing the gap.   

Ressources en Français:
UNESCO's Charting the Course of Education and HIV, now available in French, for further analysis of these changes and the way forward. You can download here


Une nouvelle publication de l'UNESCO se penche sur l'évolution de l'éducation en matière de VIH et sur la manière de la rendre plus pertinente pour les jeunes. A lire ici
Games : VIHdeo game




VIHdeo game

Responsabiliser la jeune génération lors de situations à risques. 

Le serious game d’information VIHdeo game est a été conçu sous forme d’histoire interactive et dynamique. 

Etudiants : 

Le jeu est en ligne sur le site www.VIHservices.fr et en lien depuis la page Facebook VIH – SIDA .

Ce jeu est à destination des jeunes de +13 ans.

Comment jouer :

Le joueur suit un parcours de soins avec la possibilité de son personnage et de prendre des décisions qui modifieront l’histoire. 

À chaque bonne réponse, un ruban d’or viendra récompenser l’utilisateur afin de l’encourager à améliorer ses résultats. 

Tout au long du jeu, des conseils sont donnés sur les bons gestes à adopter, les droits, les stratégies de dépistage et l’importance de suivre correctement un traitement.


VIHdeo game

Ce serious game propose aussi de nombreuses séquences animées, des quiz et des messages pédagogiques pour que le joueur apprenne tout en expérimentant des situations du quotidien : encontre fortuite, consultation médicale, vie professionnelle… 

VIHdeo game implique le joueur en le mettant dans la peau d’une personne malade afin de mieux appréhender les risque du SIDA et comment se déroule le combat au quotidien contre la maladie. 

Des informations importantes, car on estime aujourd’hui à 1 500 le nombre de jeunes adultes infectés par le VIH en France, suivis dans des services pédiatriques et bénéficiant d’un accompagnement.

You have the game Fast Car:Travelling Safely around the World released by UNESCO and unveiled  originally on my blog in January 13, 2011.


Quelques pensées :

De plus en plus il faut alerter les jeunes sur le sida et les inciter à se questionner sur la sexualité : qu’est-ce que le sida ? comment s’en protéger ? comment se transmet-il ? Comment se soigne-t-il ? Comment vit un séropositif au quotidien ?

Les parents et les professeurs on un rôle assez important dans l'éducation des jeunes sur le sida.

Education develops the knowledge, values, attitudes and skills required to make informed choices and adopt healthier behaviours. 

"We must #CloseTheGap in #HIV #AIDS education, particularly in regions where discussion about #AIDS is stifled by cultural stigmas. Education holds the key to creating a world free of #AIDS."
G-Souto

01.12.2014
Copyright © 2014G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Creative Commons License
Education : World Aids Day #ClosetheGap by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

References:


Remerciment à #ClémentKolodziejczak pour la divulgation du serious game VIHdeo.

Thursday, December 29, 2011

Christmas rundown of the most-read posts #2




 Photograph: Peter Teller|Getty Images

 
Students and teachers are taking some days to relax from school and do some interesting things after Christmas season. 

My Christmas rundown reaches its conclusion with the seven most-read posts of the first semester of 2011.



Google doodle celebrates Jules Verne: Literature, Languages

Verne's stories, written for adolescents as well as adults, caught the enterprising spirit of the 19th century, its uncritical fascination about scientific progress and inventions. (...)

If you are a teacher, you will find creative educational activities and open resources  to motivate students. Read my post, please!


Facebook au collège: Pourquoi pas? Social networks in Education, Cross-curricula

Les ados moins de 13 ans sont sur Facebook! Ils tapent toute la journée, comme tous les copains, en essayant de se rencontrer après les cours, faire les devoirs en groupe, ou sortir en bande, le samedi après-midi. (...)

Que faut-il faire? L' 'éducation' des ados! Apprendre aux jeunes à bien utiliser l'Internet. Et ça peut|doit se faire à l'école, mais aussi  bien à la maison, en famille. (...)

Il y a certainement une utilisation intéressante des réseaux sociaux dans la salle de classe. C'est surprenant la motivation que nos éléves retrouvent dans les cours, en utilisant les réseaux sociaux comme ressource pédagogique. Ils aiment ça. Et ils travaillent bien.



Fate of the World: a SG in school: Environment, Sciences, Geography, Civics

"Fate of the World is a PC strategy game that simulates the real social and environmental impact of global climate change over the next 200 years. The science, the politics, the destruction - it’s all real, and it’s scary." (...)

It's certanly  an excellent game and no doubt an even better educational resource for Environmental education of young citizens at school. (...)

This Serious Games might motivate students' awareness to the problems of the Environment, preparing them to be active ecological citizens.




Rap in Chemistry curriculum? Fantastisc! : Chemistry, Sciences, Music, Cross-curricula

Here you have a fantastic and funny video to share: Rapping elements! Rap?! Yes, you read it well. Rapping elements. (...)

"Many people have heard of Tom Lehrer's 'The Elements' song. One day I decided to search for it online to memorise some stuff about the elements and found out that Daniel 'Harry Potter' Radcliffe had recently recited it on TV. I wondered what he (and the viewers) might have learnt about the elements by listening to it but shock horror...after listening I realised the song hadn't actually told me anything about The Periodic Table, except what's on it! " (...)

As you see, students are very creative if we let them expressing freely. (...)

I'm sure that your students are creative too. In a trans-curriculum - Chemistry, Languages and Music - propose your class to create  some 'rap' songs about different subjects of Chemistry curriculum! Why not! They will really like it. And they will learn like  the rapper on the video did.






My goal is to demonstrate to educators, parents and fellows that  inclusion is possible for kids and citizens with disabilities and to highlight actionable opportunities in the different curricula in school or in the different acts in society  and Citizenship organisations. (...)

Music (Arts), Sports, are offering good experiences for inclusion. I wrote several posts about it. Please search on this blog. (...)

In this case, the holistic immersive approach of music (rock, pop, classical) and the engagement of important and experencied musicians is central to achieving significant transformation, particularly to the lives of the most vulnerable children and citizens.




Gaming to re-engage students in learning: Cross-curricula

Playing is funny and students can learn with pleasure. (...)

There are educators that are introducing games on learning. A good number of them! Perhaps not so many as it would be suitable, but they are spreading the word in different learning web blogs, on Facebook or Twitter.(...)

I realized as other innovative educators realize that traditional elementary and secondary education is not for us, even less for our students. (...)

In part because we feel frustrated by the lack of innovation, agility, and readiness to change in traditional schools, we began to use games as a open educational resource in the classroom. 

Field trips are often an integral part of instructional practices and greatly benefit students’ learning by allowing them to engage with real-world environments. 




Languages matter! : Languages, Minority Languages

Languages are the most powerful instruments of preserving and developing our tangible and intangible heritage. So, I think it always important to spread this message.(...)

"Less than a quart of all languages in the world are used in education and in cyber space."

"With today's technology every corner of the world is linked together. The  new generations are globalized."


I really hope that you enjoy every moment of it or discover some new pedagogical ideas to introduce in your school lessons.

I thank you very much to all the colleagues from around the wall that kindly read my blog. 

 
Happy New Year!

 
G-Souto
29.12.2011
copyright © 2011G-Souto'sBlog, gsouto-digitalteacher.blogspot.com

Licença Creative Commons
Christmas rundown of the most-read #2 posts by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.



Sunday, January 16, 2011

Environmental Games at school : Fate of the World: a SG





Fate of the World game
credits: Red Redemption
http://fateoftheworld.net
"A diferença entre um jogo de impacto social e os meios tradicionais - livros, documentários, peças de teatro, etc. - é que sobre o mesmo assunto estas são todas experiências passageiras. Mas nos jogos pode-se 'calçar os sapatos' de uma perspectiva diferente e fazer escolhas significativas"

Jeff Ramos


Fate of the World
credits: Red Redemption

Fate of the World is a dramatic global strategy game that puts all our futures in your hands. The game features a dramatic set of scenarios based on the latest science covering the next 200 years. 

We must manage a balancing act of protecting the Earth’s resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space. 

Will  we help the whole planet or will we be an agent of destruction?

"But if people can feel and see the evolution of variables in a system – such as a changing climate – it can be a better way of learning than reading lots of scientific prose."

Tom Chatfield


Some information: Awards



Climate Challenge

Fate of the World is the sequel to the popular BBC Climate Challenge played by around 1 million people all over the world. 

BBC Climate Challenge was winner of Best European Green IT Award 2008, DEFRA Climate Challenge Award, Serious Games 2009 Finalist, Games For Change 2008 Finalist, EuroPaws 2008 Finalist.




Fate of the World is brought to you by the award-winning Red Redemption games team including Executive Producer Klaude Thomas (Battlestations: Midway), Lead Designer Ian Roberts (BBC Climate Challenge) with climate modelling by Dr Myles Allen (University of Oxford), writing by David Bishop (Dr Who, 2000AD), music composed by Richard Jacques (Mass Effect, Alice in Wonderland) and gameplay direction by veteran game designer Matthew Miles Griffiths (Conflict: Desert Storm, Battlestations: Midway, Cannon Fodder GBC, Futurama, Thunderbirds GBA). 

Read the review in The Guardian/ Environment (December 2010).



Fate of the World
credits: Red Redemption

Education:

"Fate of the World is a PC strategy game that simulates the real social and environmental impact of global climate change over the next 200 years. The science, the politics, the destruction - it’s all real, and it’s scary."

It's certainly an excellent game! And an even better educational digital resource to include into school curriculum: Environmental education of young citizens at school.

This Serious Games will motivate students awareness to the problems of the Planet, preparing them to become active environmentalists.


Fate of the World help students to choose  which side they want to be: Helping the planet or be an agent of destruction?  Critical thinking will be developed as skill among other.




Fate of the World
credits: Red Redemption

Mission: 

Solve the crisis. But, like life, it won’t be easy. Students will must pass through natural disasters, foreign diplomacy, clandestine operations, technological breakthroughs, and somehow satisfy the food and energy needs of a growing world population
Will they help the planet or will they become an agent of destruction? That's the way to develop critical thinking.
Students might, in an independent act, after a real comprehension of the problems, choose which side they will be. Save the planet? Or destroy it?

Level: Elementary | Secondary Education +up 12.

Curricula: Sciences; Geography; Civics.



Fate of the World
credits: Red Redemption

Educators: 

Before including this awesome serious game into their curriculum, teachers educators must be informed about the technical requirements here

"Serious Games is a movement that aims to use new gaming technologies for educational or training purposes. It investigates the educational, therapeutic and social impact of digital games built with or without learning outcomes in mind. This movement has emerged to meet the needs of a new generation of learners."

Digtal Games in School~


"Video games are an ideal, natural medium for learning." 

David Samuelson 


G-Souto

17.01.2011
Copyright © 2011G-Souto'sBlog, gsouto-digitalteacher.blogspot.com® 

Licença Creative Commons
Environmental Games at school : Fate of the World: a SG by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

References:
Vaughan, Adam, Climate change chalenge for computer games, /The Guardian, Environment, 2010
Digital Games in Schools, May 2009
http://games.eun.org
Abreu, Bruno, Videojogos descobriram um novo adversário: as alterações climáticas, DN/ Ciência, 21.11.2010