Showing posts with label 3D animation. Show all posts
Showing posts with label 3D animation. Show all posts

Sunday, October 22, 2017

Éducation : Google Maps : exploitons les planètes !






Google Maps Planètes

Le service de cartographie de Google part à la conquête de l'espace depuis le 18 octobre 2017.

Il nous propose d'explorer le système solaire. Il suffit de dézoomer en vue satellite, jusqu'à quitter la Terre.

Le service de cartographie de Google avait annoncé, le 16 octobre, la mise en place d'une nouvelle option permettant de scruter le système solaire.  





Artist's rendering shows NASA's Cassini spacecraft above Saturn's northern hemisphere, heading toward its first dive between Saturn and its rings on April 26, 2017
Credits: NASA/JPL-Caltech

Il y a vingt ans, le vaisseau spatial Cassini partait de Cap Canaveral pour découvrir les secrets de Saturne et de ses nombreuses lunes. Pendant sa mission, Cassini a enregistré et envoyé près d'un demi-million de photos sur Terre, permettant aux scientifiques de reconstruire ces mondes lointains dans des détails sans précédent. 

On peut maintenant visiter ces lieux, ainsi que de nombreuses autres planètes et lunes, dans Google Maps directement à partir de notre ordinateur. Pour plus de plaisir, Google nous conseille de zoomer de la Terre jusqu'à ce que nous sommes dans l'espace! Wow!

La nouvelle fonctionnalité a été développée à partir des photos de la NASA et de l’ESA, l’Agence spatiale européenne, notamment celles capturées par Cassini-Huygens, la sonde partie explorer Saturne en 1997. 

Selon le blog Googlel’entreprise a aussi eu recours aux talents de l’artiste Björn Jónsson, spécialisé dans les représentations en infographie 3D de l’espace.







Éducation: 

Grâce à Google Maps, les étudiants peuvent voyager dans l'espace sans bouger de leur table en classe. 
A l'aide de Google Maps, ils vont pouvoir explorer virtuellement notre système solaire. Pour les promener dans l’espace via l’appli, il leur suffit de dézoomer en vue satellite jusqu’à ce qu'ils se retrouveront hors de l’orbite terrestre. 
Une fois là haut, les élèves découvriront la terre depuis de l’espace mais aussi les planètes voisines, comme Mars, Vénus, Pluton ou la Lune !




Il y a 16 objets célestes en tout. En zoomant, ils peuvent même obtenir le nom des différents cratères présents à leur surface.
Google Maps leur proposent la liste des 16 mondes dans le menu déroulant à gauche. Ceux ci comprennent Mercure, Mars, Vénus, la Station Spatiale Internationale, la Lune, Cérès, Io, Europe, Ganymède, Mimas, Encelade, Dioné, Rhéa, Titan, Japet et Pluton.




Thomas Pesquet/ ESA
https://www.nasa.gov/
Dans ces endroits hors de portée pour les étudiants/utilisateurs lambda mais accessibles via les services de Google, par exemple, rappelez-leur Thomas Pesquet qui nous a permis de rêvé de voyager dans l’espace et de visiter des mondes inconnus. 

Selon quelques spécialistes certaines planètes manquent à l’appel et le niveau de détail varie selon ce que l’on observe.

L’écrivaine scientifique Emily Lakdawalla a également repéré quelques erreurs de placement. Elle a immédiatement fait remonter à Google.

En tout cas, pas de doute que Google a de bonnes idées et compte, dans les années à venir, améliorer son application

Disciplines: Sciences; Histoire-Géo; Education civique; 

Niveaux apprentissage: CE2; collège; lycée, autres

A chaque enseignant de faire profiter les élèves de cette magnifique appli. Et d'adapter les activités à chque niveau d'enseignement.

G-Souto

22.10.2017
Copyright © 2017G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®
Creative Commons License
Édducation : Google Maps : exploitons les planètes ! bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Sources:
Google blog/Maps/ NASA

Thursday, November 27, 2014

Apps in Education : The Tortoise and the Hare in AR






Happy Thanksgiving to all my usual American readers ! 

Não foi há muito tempo que escrevi e divulguei recursos educativos digitais Uma Janela para o Passado (descontinuada) ou Learn Spanish by MindSnacks. Mas se quiser pesquisar neste blog, vai descobrir muitos outros que tenho divulgado e adaptado aos currículos escolares.





A Lebre e a Tartaruga 3D/RA
https://www.leyaonline.com/

A Lebre e a Tartaruga, uma das fábulas mais lidas do escritor francês Jean de La Fontaine tem agora disponível uma versão em realidade aumentada #RA para tablets, iPhone, smartphone. 

Esta será apenas a primeira de uma colecção de 10 histórias com a edição da LeYa/Gailivro, desenvolvidas em parceria com a ARP e com a Samsung que criam conteúdos tridimensionais em realidade aumentada. 

A Samsung tem sido associada a vários projectos educativos digitais. Lembremos, por exemplo, Caso Doca 21, divulgada neste blogue há alguns meses.




screenshot A Lebre e a Tartaruga
Jean de la Fontaine | RA
https://www.leyaonline.com/



Ensino:


Na História da Lebre e da Tartaruga, as cenas ganham vida quando os jovens leitores apontam o dispositivo – tablet ou smartphone – para as páginas do livro, seguindo assim o enredo em 3D, enquanto ouvem a narração da história. 

Um livro para crianças em formato tradicional com ilustrações bastante apelativas e uma aplicação (app) com narração interactiva, combinando assim a literatura clássica num novo método de leitura digital interactiva em Realidade Aumentada, cruzando novos métodos de leitura.

O livro está à venda desde o dia 25 Novembro 2014.








Currículos: Língua Portuguesa.

Níveis : Ensino Básico (1º ciclo, 2º ciclo)

Nota: Aconselhável a partir dos 4ºano, 3º/4º anos.

A aplicação (app) está disponível em:
Preços :

Livro : 11,90€

App : Gratuita




screenshot The Tortoise And The Hare
Jean de la Fontaine | AR 


Algumas considerações:

Já escrevi várias vezes neste blog sobre os desafios que as tecnologias 3D e Realidade Aumentada, por muito apelativas que sejam, podem colocar alguns problemas aos mais novos. 

As tecnologias 3D (filmes, video jogos, TV, apps) têm tido alguns alertas vindo não só dos criadores em 3D como também de companhias criadoras.

Há contra indicações que devem ser levadas em consideração pelos educadores - professores, pais - baseadas em estudos recentemente publicados. A ler aqui e aqui.

Crianças e adolescentes, sobretudo abaixo dos 6 anos, podem ser mais susceptíveis a problemas de saúde associados com a visualização em 3D. 

Por isso, é aconselhável que sejam cuidadosamente "supervisionados" durante a visualização de filmes, video jogos, TV e apps 3D.



screenshot The Tortoise And The Hare
Jean de la Fontaine | AR 

Os educadores - professores, pais - devem acompanhar seus alunos e/ou filhos e perguntar se eles estão experimentando alguma anomalia. Mais do que isso, devem "dosear" e até não permitir que alunos com idade inferior a 6 anos não utilizem dispositivos em 3D.

Não quero com estas considerações incentivar os educadores a não utilizar recursos educativos digitais 3D. Bem pelo contrário, de outro modo não divulgaria a app A Lebre e a Tartaruga que considero vir enriquecer os recursos pedagógicos postos ao alcance dos professores, para utilização nos currículos escolares.

Quis apenas realçar os aspectos que devem ser tomados em conta antes da utilização destes recursos digitais 3D, adaptando-os ao nível etário dos alunos, de modo a que estes possam usufruir com deslumbramento do prazer da leitura em completa segurança.




screenshot The Tortoise And The Hare
Jean de la Fontaine | AR 

After Learn Spanish by MindSnacks, a new app for education. This time a reading app.

Do you remember Jean de La Fontaine tales? For sure. 

The Tortoise And The Hare by the French writer Jean de la Fontaine is now available in Augmented Reality (AR).

A book for children with Augmented Reality #AR 3D support and audio for tablets and smartphones, based on the celebrated French author of children's tales.




The Tortoise And The Hare, book

The app combines with a book The Tortoise And The Hare, on sale that has access to a rich 3D and audio content and an innovative version of this traditional story.

It provides an interactive experience. Using this app along with the book the user has access to rich 3D and audio content and an innovative version of this traditional story tale, a 'fable' by Jean de la Fontaine.




The Tortoise And The Hare, book & app


Education Level:

Primary grades (3rd, 4th grade; K12)

Note: Children up-to 4/5

Languages: 

Portuguese ; English

Prize:

Traditional book 11,90€

App: It's a free app

Available:

Devices:

This app is designed for tablets, iPhone, smartphone.





screenshot The Tortoise And The Hare,
Jean de la Fontaine | RA

Education:

Is 3-D technology healthy for children's eyes? With the popularity of 3-D movies, TV, video games, apps, it's natural to wonder what, if any, effect the technology has on children's eyes. 

I wrote two or three times here and here (French language) about 3D and AR and children's health.

The 3D and AR (augmented reality) are very captivating but not so good for little children. Educators - teachers, parents - must pay attention and not allowed children younger than 6 years old to use it.




Kids & technologies

Nintendo and other 3D device companies have issued warnings about children's use of their new products. The original Nintendo warning, in late 2010, urged parents to prevent children under age 6 years from prolonged viewing of the device's digital images, in order to avoid possible damage to visual development. 

Should teachers and parents be concerned?

There's no evidence that watching something in 3D damages a child's vision. In fact, watching 3D media is pretty much the same as watching something in real life. That's why the American Academy of Ophthalmology says watching something in 3D is unlikely to harm your child's eyes.

However, recent safety advice has said 3D is not suitable for children, specially under 6 years. Video game designers and other 3D device makers have warned against letting children younger than 6 years old use their products for fear of possible damage to their developing vision. But there isn't any conclusive evidence  for a valid concern until some days ago.



Kids & AR

On November 6th, the Agency for Food, Environmental and Occupational Health and Safety (Anses) added that access for those up to the age of 13 should be "moderate".

"In children, and particularly before the age of six, the health effects of this vergence-accommodation conflict could be much more severe given the active development of the visual system at this time."

Anses

Some thoughts:

It's impossible to ignore educational digital resouces. We can't, as teachers to underestimate the value of those awesome digital resources. Technology enhances the school curriculum. Young people are fascinated by technology, they born with technology, they use it all day. 

To use movies, video games, apps in the classroom is inevitable and necessary to approach the curriculum to real life.





screenshot The Tortoise And The Hare,
Jean de la Fontaine | RA

The app The Tortoise And The Hare is so captivating and created under pedagogical advice. You must use it paying attention to the age of your students, that's all.

However, you should 'moderate' the access of your students younger than 6 years old using 3D  in the classroom.

However young students up-to 13, there is no warming by using 3D. So you have an interesting post about Arcade Fire and Google 3D, one of the most-read posts on my blog (Secondary education, Vocational education).


Note:  The educational digital resources and tools published on this blog are my own choices. I don't do endorsements or advertising.

G-Souto

28.11.2014
Copyright © 2014G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Creative Commons License
Apps in Education : The Tortoise and the Hare in AR bG-Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Monday, December 30, 2013

2013 rundown of the best posts #2



Good morning from G-Souto's Blogin chilled and rainy Porto, Portugal. How chilled is it? On New Year's Eve rainy & rainy day. That will complicate tomorrow evening social gatherings and fireworks around midnight to mark the new year. It's a tradition with a fascinating past.

I hope that everyone is enjoying a little time-out. Judging by the numbers of "page views" on G-Souto's Blog, many of you are using some vacation time to explore resources to use in your classroom in 2014. But if you've ignored school-related things during vacation week, that's great too. We all need some free time to do different activities.

On this post I'm re-running the most popular posts of the 2nd semester 2013. The selection is based on page views but also based on pedagogical relevance of the most read post.

I kept the order of the most viewed, but eliminated the posts that seemed less relevant. The main reason is that sometimes certain posts acquire too much visibility, not for their value but for the keywords that the search engines "like" indexing. 

Je suis ravie de partager avec vous le Top des posts les plus lus du 2e semestre 2013. Vous êtes de plus en plus nombreux à me suivre au quotidien. Je vous remercie, chers enseignants, chers lecteurs, pour votre intérêt et m’efforce d’être toujours au plus proche des événements concernant des idées pédagogiques pour vous offrir les dernières actualités.

Here are the 2nd semester's most popular posts:

Le Top 16 
des posts du 2eme semestre 2013 :












My crush of the 2nd semester? Jack et la mécanique du coeurAbsolutely!




Surtout, n’hésitez pas à me faire part de vos commentaires, ou questions. Ce blog a pour but de favoriser les échanges et provoquer le débat. Alors, à bientôt j’espère sur le blog G-Souto's Blog!

Above all, do not hesitate to share your comments or send me your questions. This blog aims to promote communication, and induce some good debate about Education & ICT. So, I hope to see you soon again on G-Souto's Blog.

Find me on Twitter, or on Google+

I wish everyone the best! Happy New Year to all educators in the world!

Let's continue our beautiful work in 2014 with joy and creativity!

Happy New Year !

G-Souto

30.12.2013

Copyright © 2013G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

Licença Creative Commons
2013: rundown of the best posts #2 by G-Souto is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.